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<blockquote data-quote="CuRoi" data-source="post: 5620725" data-attributes="member: 98032"><p>Currently my Druid/Barbarian outshines the Monk by a long shot when it comes to grappling. Still low level of course, but even higher level, I think I'll give her a run for her money. Raging, Improved Grapple plus Bull's Strength gives a really solid boost. The party mage has also jumped on the bandwagon with Enlarge Person and Ray of Enfeeblement on enemy grapplers. The DM hates us at the moment. </p><p> </p><p>I also started adding poison and contagion into the opening touch attacks just for fun. Throw in the later ability to shape shift into a Large bear at some point, it gets even sillier. Earth elementals after that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Not to mention the spell casting flexibility you gain over a monk. </p><p> </p><p>So far, it's been a good mage killing group as well. We have the Bard with silence, glitterdust and other spells, and the Rogue sneak attacking into the grapples - we have come out on top in two encounters with much higher level NPC mages.)</p><p> </p><p>Aside from that I'd recommend cleric / bard, specifically to re-re-iterate the Silence approach. </p><p> </p><p>As NPCs in the past I have used counterspelling sorcerers, but they may need support to finish the job if their focus is countering. Depends on how you build them.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5620725, member: 98032"] Currently my Druid/Barbarian outshines the Monk by a long shot when it comes to grappling. Still low level of course, but even higher level, I think I'll give her a run for her money. Raging, Improved Grapple plus Bull's Strength gives a really solid boost. The party mage has also jumped on the bandwagon with Enlarge Person and Ray of Enfeeblement on enemy grapplers. The DM hates us at the moment. I also started adding poison and contagion into the opening touch attacks just for fun. Throw in the later ability to shape shift into a Large bear at some point, it gets even sillier. Earth elementals after that :) Not to mention the spell casting flexibility you gain over a monk. So far, it's been a good mage killing group as well. We have the Bard with silence, glitterdust and other spells, and the Rogue sneak attacking into the grapples - we have come out on top in two encounters with much higher level NPC mages.) Aside from that I'd recommend cleric / bard, specifically to re-re-iterate the Silence approach. As NPCs in the past I have used counterspelling sorcerers, but they may need support to finish the job if their focus is countering. Depends on how you build them. [/QUOTE]
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