Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Mage: Mixing Old and New Worlds of Darkness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 6184055" data-attributes="member: 14159"><p>Okay. Mage: The Ascension was always by-far my favorite Old World of Darkness game. </p><p></p><p>I loved the setting, I loved the metaphysics and idea of reality being by consensus and ancient conspiracies and cabals conspiring to shape the direction of society as a whole, that reality can be shaped if your soul just will wake up and realize it can do it and depending on the person that either means "magic" for the Traditions, super-high-technology for the Technocracy, demonic pacts for the Nephandi, or just being so freaking insane that you can inflict your personal delusions on the rest of reality for the Marauders. </p><p></p><p>The thing was, mechanics-wise, Mage SUCKED. It was one of the hardest games to run, especially to run well. "Balance" was next to impossible. While mages could do almost anything, starting characters tended to be pretty limited and it was freaking hard to get them up to the uber-godlike status that NPC mages could easily have. </p><p></p><p>Then there were the serious cringe-worthy moments in crossovers with other WoD games, like the arbitrary heavy handed fiat that every supernatural being hates each other. Werewolves hate Mages for "defiling cairns", never mind that a Mage with the Spirit sphere is probably every bit as adept at dealing with spirits as any werewolf, or even moreso, so if the spirits didn't want that node touched, they'd probably say something to the mage.</p><p></p><p>In any case, the NWoD's Mage: the Awakening, was frankly way lamer in setting. Some new age stuff about Atlantis and stuff, making all mages into Gandalf-types channeling power from Atlantis, shoving aside the amazing variety of characters that old Mage called for. No more steampunk (before steampunk was cool) Etherites or super-hacker Virtual Adepts, not to mention Men In Black (NWoD's Project Valkyrie is a pathetic imitation of the Technocracy, to be honest) or the slightly cliche (but still fun) HIT Mark, that barely-disguised Terminator clone.</p><p></p><p>What I'd really like is to mix the two, to take the wonderful setting of Ascension and mix it with the firmer, better written rules of the New WoD, and also take that chance to remove some of the wackier things that slipped into the old Mage canon (like the Technocracy having an entire Dyson Sphere around another star, or the Ka Luon, or the entire Avatar Storm plotline which basically got rid of all the extraplanar fun)</p><p></p><p>I know that White Wolf made 20th Anniversary versions of Vampire and Werewolf, and I've read that a 20th Anniversary Mage has been confirmed, but no details about when it's available (or how I could buy such a wonderful thing). </p><p></p><p>After regrettably selling off almost all my OWoD books a few years ago (money was incredibly tight), I've started buying them up, just picked up the 2nd Edition Mage: The Ascension core book. </p><p></p><p>So, has anybody else tried to mix the old setting and new rules or otherwise have some really good info on 20th Anniversary Mage?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 6184055, member: 14159"] Okay. Mage: The Ascension was always by-far my favorite Old World of Darkness game. I loved the setting, I loved the metaphysics and idea of reality being by consensus and ancient conspiracies and cabals conspiring to shape the direction of society as a whole, that reality can be shaped if your soul just will wake up and realize it can do it and depending on the person that either means "magic" for the Traditions, super-high-technology for the Technocracy, demonic pacts for the Nephandi, or just being so freaking insane that you can inflict your personal delusions on the rest of reality for the Marauders. The thing was, mechanics-wise, Mage SUCKED. It was one of the hardest games to run, especially to run well. "Balance" was next to impossible. While mages could do almost anything, starting characters tended to be pretty limited and it was freaking hard to get them up to the uber-godlike status that NPC mages could easily have. Then there were the serious cringe-worthy moments in crossovers with other WoD games, like the arbitrary heavy handed fiat that every supernatural being hates each other. Werewolves hate Mages for "defiling cairns", never mind that a Mage with the Spirit sphere is probably every bit as adept at dealing with spirits as any werewolf, or even moreso, so if the spirits didn't want that node touched, they'd probably say something to the mage. In any case, the NWoD's Mage: the Awakening, was frankly way lamer in setting. Some new age stuff about Atlantis and stuff, making all mages into Gandalf-types channeling power from Atlantis, shoving aside the amazing variety of characters that old Mage called for. No more steampunk (before steampunk was cool) Etherites or super-hacker Virtual Adepts, not to mention Men In Black (NWoD's Project Valkyrie is a pathetic imitation of the Technocracy, to be honest) or the slightly cliche (but still fun) HIT Mark, that barely-disguised Terminator clone. What I'd really like is to mix the two, to take the wonderful setting of Ascension and mix it with the firmer, better written rules of the New WoD, and also take that chance to remove some of the wackier things that slipped into the old Mage canon (like the Technocracy having an entire Dyson Sphere around another star, or the Ka Luon, or the entire Avatar Storm plotline which basically got rid of all the extraplanar fun) I know that White Wolf made 20th Anniversary versions of Vampire and Werewolf, and I've read that a 20th Anniversary Mage has been confirmed, but no details about when it's available (or how I could buy such a wonderful thing). After regrettably selling off almost all my OWoD books a few years ago (money was incredibly tight), I've started buying them up, just picked up the 2nd Edition Mage: The Ascension core book. So, has anybody else tried to mix the old setting and new rules or otherwise have some really good info on 20th Anniversary Mage? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mage: Mixing Old and New Worlds of Darkness
Top