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Mage RPG discussion (threadjack from 4e Character in a 3E World thread)
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<blockquote data-quote="Jhaelen" data-source="post: 4339642" data-attributes="member: 46713"><p>Well, Mage was one of two rpg systems I've bought everything that they released (the other system was and still is Ars Magica). I even got the Tarot cards and dice...</p><p>So, yes, Mage definitely was one of the systems I liked most.</p><p></p><p>I stopped buying anything from World of Darkness when 2nd edition was released. I understand sales went down, so they probably did the right thing.</p><p></p><p>Still, I finally bought the WoD rules last year. They're okay. Not all changes are for the better, imho, but it's still a good dame. I also liked the new perspective. It looked like it might actually be fun to play a normal human being.</p><p></p><p>Then I bought Mage 2nd.ed. and was at first a bit suprised about the size of the book. Skimming though the book I noticed it was because of hundreds and hundreds of rotes. I still read the whole thing from cover to cover and I have to say:</p><p></p><p>It didn't inspire me. At all.</p><p></p><p>When reading the original Mage rulebooks I immediately had dozens of ideas for adventures and (mini) campaigns. But with the new edition: Nothing.</p><p></p><p>I may have to check out the new Changeling though. It was the system I liked least from the first edition: I loved Mage, liked Werewolf and Wraith, was indifferent to Vampire and disliked Changeling (both the setting/atmosphere and the rules).</p><p></p><p>Edit: I almost forgot about the most glaringly bad rule in the new Mage system:</p><p>Wisdom & Hubris. It absolutely kills the game. I have no idea who could possibly think that this was a good idea. Did anyone ever actually playtest this?</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4339642, member: 46713"] Well, Mage was one of two rpg systems I've bought everything that they released (the other system was and still is Ars Magica). I even got the Tarot cards and dice... So, yes, Mage definitely was one of the systems I liked most. I stopped buying anything from World of Darkness when 2nd edition was released. I understand sales went down, so they probably did the right thing. Still, I finally bought the WoD rules last year. They're okay. Not all changes are for the better, imho, but it's still a good dame. I also liked the new perspective. It looked like it might actually be fun to play a normal human being. Then I bought Mage 2nd.ed. and was at first a bit suprised about the size of the book. Skimming though the book I noticed it was because of hundreds and hundreds of rotes. I still read the whole thing from cover to cover and I have to say: It didn't inspire me. At all. When reading the original Mage rulebooks I immediately had dozens of ideas for adventures and (mini) campaigns. But with the new edition: Nothing. I may have to check out the new Changeling though. It was the system I liked least from the first edition: I loved Mage, liked Werewolf and Wraith, was indifferent to Vampire and disliked Changeling (both the setting/atmosphere and the rules). Edit: I almost forgot about the most glaringly bad rule in the new Mage system: Wisdom & Hubris. It absolutely kills the game. I have no idea who could possibly think that this was a good idea. Did anyone ever actually playtest this? [/QUOTE]
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