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Mage RPG discussion (threadjack from 4e Character in a 3E World thread)
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<blockquote data-quote="Umbran" data-source="post: 4339937" data-attributes="member: 177"><p>Yes, and this is where White Wolf learned the major problem with games that use a metaplot - in practical play, many people go with the core rulebooks, and they only apply those bits of continuing metaplot that they like, if any at all. So, while you say that storyline events destroyed the majority of the setting, the fact of the matter is that those storyline events probably didn't happen in many, or even most, games in play. </p><p></p><p>So, when they changed the rules to incorporate those events that weren't used, of course there was griping - I think they weren't used <em>for a reason</em>. Forcing them on the players is then a bad idea. I think WW had a bit of a blind spot, in that regard - they should have done a little more research, and found out what was actually getting used, rather than assuming that their metaplot was actually the functional part of the game that should drive design.</p><p></p><p></p><p></p><p>Given that <em>none</em> of us have sales figures, I take this as an unsupported assertion from a random person on the internet. Without actual data, it is a terribly weak argument.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4339937, member: 177"] Yes, and this is where White Wolf learned the major problem with games that use a metaplot - in practical play, many people go with the core rulebooks, and they only apply those bits of continuing metaplot that they like, if any at all. So, while you say that storyline events destroyed the majority of the setting, the fact of the matter is that those storyline events probably didn't happen in many, or even most, games in play. So, when they changed the rules to incorporate those events that weren't used, of course there was griping - I think they weren't used [i]for a reason[/i]. Forcing them on the players is then a bad idea. I think WW had a bit of a blind spot, in that regard - they should have done a little more research, and found out what was actually getting used, rather than assuming that their metaplot was actually the functional part of the game that should drive design. Given that [i]none[/i] of us have sales figures, I take this as an unsupported assertion from a random person on the internet. Without actual data, it is a terribly weak argument. [/QUOTE]
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