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Mage RPG discussion (threadjack from 4e Character in a 3E World thread)
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<blockquote data-quote="eyebeams" data-source="post: 4340495" data-attributes="member: 9225"><p>I mean the whole kit and kaboodle. </p><p></p><p></p><p></p><p>Or they weren't playing much but loved to hold forth on the Internet. The fact remains that people used to *never* talk about their games, and now they almost *always* do. Consider that this thread, on this very board, includes *no* reminiscing or concrete mechanical discussion of the old Mage. It's rusky axe grinding based on conceptual twaddle that has nothing to do with real play.</p><p></p><p>(It is by the way, very easy to tell who has actual experience with the old Mage, since it has a very significant systems problem that anybody who plays it for any notable length of time notices immediately and usually mentions. No, I'm not going to say what it is -- that makes it too easy to cheat.)</p><p></p><p></p><p></p><p>The plotline was responsible for one new game mechanic (for the Avatar Storm). The Paradox rules are actually much more forgiving than 2nd Ed. I have an article posted up on Shadownessence.com, which is about a million x better for WoD-oriented discussion. The Revised core did have problems, granted. It really needed to be produced on a looser deadline.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4340495, member: 9225"] I mean the whole kit and kaboodle. Or they weren't playing much but loved to hold forth on the Internet. The fact remains that people used to *never* talk about their games, and now they almost *always* do. Consider that this thread, on this very board, includes *no* reminiscing or concrete mechanical discussion of the old Mage. It's rusky axe grinding based on conceptual twaddle that has nothing to do with real play. (It is by the way, very easy to tell who has actual experience with the old Mage, since it has a very significant systems problem that anybody who plays it for any notable length of time notices immediately and usually mentions. No, I'm not going to say what it is -- that makes it too easy to cheat.) The plotline was responsible for one new game mechanic (for the Avatar Storm). The Paradox rules are actually much more forgiving than 2nd Ed. I have an article posted up on Shadownessence.com, which is about a million x better for WoD-oriented discussion. The Revised core did have problems, granted. It really needed to be produced on a looser deadline. [/QUOTE]
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