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*Pathfinder & Starfinder
Mage Slayer revised.
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<blockquote data-quote="IndyPendant" data-source="post: 2489150" data-attributes="member: 8738"><p>Well, one thing I'm curious about: why is it so bad that a caster not be able to cast defensively? So long as he knows about it in advance (which is, I assume, why that flavouring was added about the caster knowing about it), he's not going to waste an action. All he's going to do is risk a single AoO--or (in nearly every case) simply 5' step out of the threatened area and cast.</p><p></p><p>There are like 92387421984 ways for a caster to easily cast a spell while threatened. So much so, that it's become a caster's "right" in people's minds, rather than a risky maneuver. I'm not sure I agree with that.</p><p></p><p>However, I do like the mechanic of identifying the spell. I think I may try to add that in to my own version of the feat--which is considerably less harsh for the person taking it than in CA. However, Spellcraft is a cross-class skill for the ones that would be taking this ability most often (tanks and monks), so they would never be able to succeed even half the time. I'd have to make a few changes before introducing that into the feat.</p><p></p><p>Anyways, here's the version I've made available to my players. No one's taken it yet.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2489150, member: 8738"] Well, one thing I'm curious about: why is it so bad that a caster not be able to cast defensively? So long as he knows about it in advance (which is, I assume, why that flavouring was added about the caster knowing about it), he's not going to waste an action. All he's going to do is risk a single AoO--or (in nearly every case) simply 5' step out of the threatened area and cast. There are like 92387421984 ways for a caster to easily cast a spell while threatened. So much so, that it's become a caster's "right" in people's minds, rather than a risky maneuver. I'm not sure I agree with that. However, I do like the mechanic of identifying the spell. I think I may try to add that in to my own version of the feat--which is considerably less harsh for the person taking it than in CA. However, Spellcraft is a cross-class skill for the ones that would be taking this ability most often (tanks and monks), so they would never be able to succeed even half the time. I'd have to make a few changes before introducing that into the feat. Anyways, here's the version I've made available to my players. No one's taken it yet. [/QUOTE]
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