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*Pathfinder & Starfinder
Mage Slayer revised.
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<blockquote data-quote="Scion" data-source="post: 2499903" data-attributes="member: 5777"><p>I dont think it is a problem with concentration, it is designed to get easier as the character gets better and to, someday, be automatic.</p><p></p><p>The penalty will have a problem with this scaling issue because just about no matter how you go about chooseing the number it will be wrong somehow ;/</p><p></p><p>The penalty is much better than taking it away entirely, and in my mind having a check to see if you can instead 'gain' the aoo is by far the best.</p><p></p><p>I always prefer feats and skills to be based off of giving the character more abilities instead of taking abilities away from others.</p><p></p><p>Of course that can come down to semantics on occasion.. such as a character who spends a feat to get a +5 to his checks for spotting disguises vs a character who gives a -5 penalty to all disguise checks of people near him (or something similar). The first I find acceptable but not the second. The overall balance is the same, but one is something feats should do whereas the second is not. The second is much more into the supernatural or spell territory.</p><p></p><p></p><p>Now if we labled the feat as (su) and gave it some sort of prereq to make that make sense it'd be all right in play wise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 2499903, member: 5777"] I dont think it is a problem with concentration, it is designed to get easier as the character gets better and to, someday, be automatic. The penalty will have a problem with this scaling issue because just about no matter how you go about chooseing the number it will be wrong somehow ;/ The penalty is much better than taking it away entirely, and in my mind having a check to see if you can instead 'gain' the aoo is by far the best. I always prefer feats and skills to be based off of giving the character more abilities instead of taking abilities away from others. Of course that can come down to semantics on occasion.. such as a character who spends a feat to get a +5 to his checks for spotting disguises vs a character who gives a -5 penalty to all disguise checks of people near him (or something similar). The first I find acceptable but not the second. The overall balance is the same, but one is something feats should do whereas the second is not. The second is much more into the supernatural or spell territory. Now if we labled the feat as (su) and gave it some sort of prereq to make that make sense it'd be all right in play wise ;) [/QUOTE]
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