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Mage the Ascension Question
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<blockquote data-quote="wingsandsword" data-source="post: 2069459" data-attributes="member: 14159"><p>You know how people say that 3rd Edition D&D was written so that just about anyone can GM is since it's got a rule for everything. . .</p><p></p><p>Now Mage is the opposite of that. It's probably the hardest game to GM I've ever seen. It requires an experienced GM who isn't afraid to say "No" to his PC's, and the PC's and GM should have a good understanding of what the expected power level and tone of the campaign is up front. It can be a huge lot of fun, but it's hard on the GM.</p><p></p><p>As for the "hippies and goths saving the world from sanitation" bit, that's a bit of an exaggeration. One of the main themes of Mage is that technology has gone too far, with everything being mass produced, mass-marketed, dehumanizing, oppressive, and invasive that it chips away at our privacy, freedom and sense of humanity, and the major organization the PC's are usually presumed to work for is a huge mystic society that's working to stem the tide and usher in a new age of creativity, wonder, imagination and magic. Of course, you could dispense with all that material and run whatever you want, or only touch on it, or even play one of the Men In Black defending the world against dangerous monsters and psychotic drug-using hippies trying to bring the whole system down.</p><p></p><p>I'll also agree with a lot of what's been said here, if you can get Mage: The Ascention for cheap (especially 2nd Edition) than do it and start to familiarize yourself with it, but hold on for the new Awakening game this summer. The new World of Darkness stuff has been exceptional, the quality of the game system is vastly improved, and it from what they've done so far I've got high hopes for the new Mage.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2069459, member: 14159"] You know how people say that 3rd Edition D&D was written so that just about anyone can GM is since it's got a rule for everything. . . Now Mage is the opposite of that. It's probably the hardest game to GM I've ever seen. It requires an experienced GM who isn't afraid to say "No" to his PC's, and the PC's and GM should have a good understanding of what the expected power level and tone of the campaign is up front. It can be a huge lot of fun, but it's hard on the GM. As for the "hippies and goths saving the world from sanitation" bit, that's a bit of an exaggeration. One of the main themes of Mage is that technology has gone too far, with everything being mass produced, mass-marketed, dehumanizing, oppressive, and invasive that it chips away at our privacy, freedom and sense of humanity, and the major organization the PC's are usually presumed to work for is a huge mystic society that's working to stem the tide and usher in a new age of creativity, wonder, imagination and magic. Of course, you could dispense with all that material and run whatever you want, or only touch on it, or even play one of the Men In Black defending the world against dangerous monsters and psychotic drug-using hippies trying to bring the whole system down. I'll also agree with a lot of what's been said here, if you can get Mage: The Ascention for cheap (especially 2nd Edition) than do it and start to familiarize yourself with it, but hold on for the new Awakening game this summer. The new World of Darkness stuff has been exceptional, the quality of the game system is vastly improved, and it from what they've done so far I've got high hopes for the new Mage. [/QUOTE]
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