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[Mage: the Awakening] Legacy of the Stone Assembly
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<blockquote data-quote="Solarious" data-source="post: 4550564" data-attributes="member: 27346"><p>A high (7+) Gnosis Mage game sounds interesting, but it usually takes even more setup and character consideration than a regular game, as well as experience with the setting/system in question. Power usually means you have a history behind you, underlings to order around, motivations and ambitions to carry out, and chances you're the head of a cabal, maybe even an order. Politics usually take you into consideration one way or another: even if you have established a hermitage or opt out of normal Consilium politics, you're still a powerful force, a source of power, knowledge, experience, and possibly a shot out of left field.</p><p></p><p>Many Storytellers house-rule that only Arcane Experience can be used to advance Gnosis, or only Arcane Experience can be used past a certain point of Gnosis. But as highly experienced mages, what can you discover that will get you Arcane Experience? Some mages turn to their Legacy, taking on apprentices and taking a stipend of Arcane Experience in exchange for power. Others build Demesnes, and experiment with the most Vulgar of magics, creating fantastic beasts or delving into the far past for strange, alien insights. A few try to use their resources to better the Fallen World, striking a blow against the tyranny of the Lie in the hope that it would reveal greater mysteries if the curtains of the Quiescence were parted ever so slightly. And for many, the Astral Realms are the answer, where they bargain with the Aeons for scraps of their purity and explore the soul of the universe seeking answers to inaudible questions. These methods are not necessarily mutually exclusive: frequently, powerful mages take on apprentices, and then use them as aides or adjuncts to another method of their choosing.</p><p></p><p>This is the stuff high Gnosis chronicles are made of.</p></blockquote><p></p>
[QUOTE="Solarious, post: 4550564, member: 27346"] A high (7+) Gnosis Mage game sounds interesting, but it usually takes even more setup and character consideration than a regular game, as well as experience with the setting/system in question. Power usually means you have a history behind you, underlings to order around, motivations and ambitions to carry out, and chances you're the head of a cabal, maybe even an order. Politics usually take you into consideration one way or another: even if you have established a hermitage or opt out of normal Consilium politics, you're still a powerful force, a source of power, knowledge, experience, and possibly a shot out of left field. Many Storytellers house-rule that only Arcane Experience can be used to advance Gnosis, or only Arcane Experience can be used past a certain point of Gnosis. But as highly experienced mages, what can you discover that will get you Arcane Experience? Some mages turn to their Legacy, taking on apprentices and taking a stipend of Arcane Experience in exchange for power. Others build Demesnes, and experiment with the most Vulgar of magics, creating fantastic beasts or delving into the far past for strange, alien insights. A few try to use their resources to better the Fallen World, striking a blow against the tyranny of the Lie in the hope that it would reveal greater mysteries if the curtains of the Quiescence were parted ever so slightly. And for many, the Astral Realms are the answer, where they bargain with the Aeons for scraps of their purity and explore the soul of the universe seeking answers to inaudible questions. These methods are not necessarily mutually exclusive: frequently, powerful mages take on apprentices, and then use them as aides or adjuncts to another method of their choosing. This is the stuff high Gnosis chronicles are made of. [/QUOTE]
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