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Mage the General Caster and Spells
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<blockquote data-quote="Joshy" data-source="post: 8581199" data-attributes="member: 7035330"><p>Recently I have seen a few post about merging some of the caster classes and I originally didn't really like the idea. But I am interested in giving it a try. I know at least one of my players that would be interested.</p><p></p><p>The biggest problem I am seeing is the class spell lists. I'm thinking of dividing the spells into groups, kind of like the spells are divided into schools. A spell will either be general/universal or it will be on one or more specialised lists. Arcane and Divine will definitely be categories but maybe a Nature/Primal category as well. The categories could also just be the role of the spell as well attack, buff, debuff, heal, summon, utility, and so on. I could just keep the wizard and the cleric spell lists the way the way they are but the druid's spell list feels weak in comparison.</p><p></p><p>I was hoping to get everyone's opinions on the spell category ideas.</p><p></p><p>[spoiler="Damage"]</p><p><strong>1</strong></p><p> Arms of Hadar</p><p> Burning Hands</p><p> Catapult</p><p> Chaos Bolt</p><p> Chromatic Orb</p><p> Dissonant Whispers</p><p> Earth Tremor</p><p> Guiding Bolt</p><p> Hellish Rebuke</p><p> Ice Knife</p><p> Inflict Wounds</p><p> Magic Missile</p><p> Tasha's Caustic Brew</p><p> Thunderwave</p><p> Witch Bolt</p><p></p><p><strong>2</strong></p><p> Aganazzar's Scorcher</p><p> Flaming Sphere</p><p> Heat Metal</p><p> Maximilian's Earthen Grasp</p><p> Melf's Acid Arrow</p><p> Mind Spike </p><p> Moonbeam </p><p> Phantasmal Force </p><p> Scorching Ray </p><p> Shatter </p><p> Snilloc's Snowball Swarm </p><p> Spike Growth </p><p> Tasha's Mind Whip</p><p></p><p><strong>3</strong></p><p> Call Lightning </p><p> Erupting Earth </p><p> Fireball</p><p> Flame Arrows </p><p> Hunger of Hadar </p><p> Lightning Arrow</p><p> Lightning Bolt </p><p> Melf's Minute Meteors </p><p> Sleet Storm </p><p> Tidal Wave </p><p> </p><p><strong>4</strong></p><p> Ice Storm </p><p> Phantasmal Killer </p><p> Sickening Radiance </p><p> Storm Sphere </p><p> Vitriolic Sphere </p><p> </p><p><strong>5</strong></p><p> Cloudkill </p><p> Cone of Cold</p><p> Destructive Wave </p><p> Enervation</p><p> Flame Strike </p><p> Immolation</p><p> Synaptic Static</p><p> </p><p><strong>6 </strong></p><p> Chain Lightning </p><p> Circle of Death </p><p> Disintegrate </p><p> Harm</p><p> Mental Prison</p><p> Otiluke's Freezing Sphere</p><p> Sunbeam </p><p> </p><p><strong>7</strong></p><p> Crown of Stars</p><p> Delayed Blast Fireball </p><p> Fire Storm </p><p> Prismatic Spray </p><p> Whirlwind </p><p> </p><p><strong>8 </strong></p><p> Abi-Dalzim's Horrid Wilting </p><p> Incendiary Cloud </p><p> Sunburst </p><p> Maddening Darkness </p><p> </p><p><strong>9 </strong> </p><p> Meteor Swarm </p><p> Power Word Kill </p><p> Storm of Vengeance </p><p>[/spoiler]</p><p></p><p>[spoiler="Support"]</p><p><strong>1</strong></p><p> Armor of Agathys</p><p> Bless</p><p> Cure Wounds</p><p> Expeditious Retreat</p><p> False Life</p><p> Healing Word</p><p> Heroism</p><p> Jump</p><p> Longstrider</p><p> Mage Armor</p><p> Protection from Evil and Good</p><p> Sanctuary </p><p> Shield of Faith</p><p></p><p><strong>2</strong></p><p> Aid </p><p> Barkskin</p><p> Blur</p><p> Calm Emotions</p><p> Darkvision</p><p> Detect Thoughts</p><p> Dragon's Breath</p><p> Enhance Ability</p><p> Enlarge/Reduce</p><p> Healing Spirit</p><p> Invisibility</p><p> Lesser Restoration</p><p> Levitate</p><p> Mirror Image</p><p> Prayer of Healing</p><p> Protection from Poison</p><p> See Invisibility</p><p> Spider Climb</p><p> Warding Bond</p><p> Warding Wind</p><p></p><p><strong>3</strong></p><p> Aura of Vitality</p><p> Beacon of Hope</p><p> Blink</p><p> Fly</p><p> Gaseous Form</p><p> Haste</p><p> Intellect Fortress</p><p> Life Transference</p><p> Mass Healing Word</p><p> Meld into Stone</p><p> Nondetection</p><p> Protection from Energy</p><p> Remove Curse</p><p> Revivify </p><p></p><p><strong>4</strong></p><p> Aura of Life</p><p> Aura of Purity</p><p> Death Ward</p><p> Fire Shield</p><p> Freedom of Movement</p><p> Greater Invisibility</p><p> Shadow of Moil</p><p> Stoneskin</p><p></p><p><strong>5</strong></p><p> Antilife Shell</p><p> Dispel Evil and Good</p><p> Greater Restoration</p><p> Mass Cure Wounds </p><p> Reincarnate </p><p> Rary's Telepathic Bond</p><p> Skill Empowerment</p><p> </p><p><strong>6</strong></p><p> Heal</p><p> Heroes' Feast</p><p> Investiture of Flame</p><p> Investiture of Ice</p><p> Investiture of Stone</p><p> Investiture of Wind</p><p> Primordial Ward</p><p> True Seeing</p><p></p><p><strong>7 </strong></p><p> Etherealness </p><p> Regenerate</p><p> Resurrection</p><p> </p><p><strong>8 </strong> </p><p> Animal Shapes</p><p> Glibness </p><p> Holy Aura</p><p> Mind Blank </p><p> Telepathy </p><p> </p><p><strong>9 </strong></p><p> Foresight </p><p> Mass Heal</p><p> Power Word Heal </p><p> True Resurrection</p><p>[/spoiler]</p><p></p><p>[spoiler="Debuff"]</p><p><strong>1</strong></p><p> Bane</p><p> Charm Person</p><p> Color Spray</p><p> Command</p><p> Cause Fear</p><p> Faerie Fire</p><p> Hex</p><p> Hunter's Mark</p><p> Ray of Sickness</p><p> Sleep</p><p> Tasha's Hideous Laughter</p><p></p><p><strong>2</strong></p><p> Blindness/Deafness</p><p> Calm Emotions </p><p> Crown of Madness</p><p> Earthbind</p><p> Enthrall</p><p> Hold Person</p><p> Ray of Enfeeblement</p><p> Suggestion</p><p></p><p><strong>3</strong></p><p> Bestow Curse</p><p> Dispel Magic</p><p> Enemies Abound</p><p> Fear</p><p> Hypnotic Pattern</p><p> Slow</p><p> Stinking Cloud</p><p></p><p><strong>4</strong></p><p> Banishment</p><p> Blight</p><p> Charm Monster</p><p> Compulsion</p><p> Confusion</p><p> Dominate Beast</p><p> Elemental Bane</p><p></p><p><strong>5</strong></p><p> Contagion</p><p> Dominate Person</p><p> Geas</p><p> Hold Monster</p><p> Modify Memory</p><p></p><p><strong>6 </strong></p><p> Eyebite</p><p> Flesh to Stone </p><p> Mass Suggestion </p><p> Otto's Irresistible Dance </p><p></p><p><strong>7</strong></p><p> Divine Word </p><p> Power Word Pain </p><p> Symbol </p><p> </p><p><strong>8</strong></p><p> Antipathy/Sympathy</p><p> Dominate Monster </p><p> Feeblemind </p><p> Maze </p><p> Power Word Stun </p><p> </p><p><strong>9 </strong> </p><p> Imprisonment </p><p>[/spoiler]</p><p></p><p>[spoiler="Minions"]</p><p><strong>1</strong></p><p> Find Familiar</p><p></p><p><strong>2</strong></p><p> Find Steed</p><p> Spiritual Weapon</p><p> Summon Beast</p><p></p><p><strong>3</strong></p><p> Animate Dead</p><p> Conjure Animals</p><p> Phantom Steed</p><p> Summon Fey</p><p> Summon Lesser Demons</p><p> Summon Shadowspawn</p><p> Summon Undead</p><p> Tiny Servant</p><p></p><p><strong>4</strong></p><p> Conjure Minor Elementals</p><p> Conjure Woodland Beings</p><p> Find Greater Steed</p><p> Giant Insect</p><p> Mordenkainen's Faithful Hound</p><p> Summon Aberration</p><p> Summon Construct</p><p> Summon Elemental</p><p> Summon Greater Demon</p><p></p><p><strong>5</strong></p><p> Animate Objects </p><p> Conjure Elemental</p><p> Danse Macabre</p><p> Infernal Calling</p><p> Raise Dead</p><p> Summon Celestial</p><p></p><p><strong>6</strong></p><p> Conjure Fey</p><p> Create Homunculus</p><p> Create Undead</p><p> Planar Ally</p><p> Summon Fiend</p><p></p><p><strong>7</strong></p><p> Conjure Celestial</p><p> Mordenkainen's Sword</p><p> Simulacrum</p><p></p><p><strong>8</strong></p><p> Illusory Dragon</p><p></p><p><strong>9</strong></p><p> Blade of Disaster</p><p> Gate </p><p>[/spoiler]</p><p></p><p>[spoiler="Zone Control"]</p><p><strong>1</strong></p><p> Entangle</p><p> Grease</p><p> Snare</p><p></p><p><strong>2</strong></p><p> Darkness</p><p> Dust Devil</p><p> Silence</p><p> Web</p><p> Warding Wind</p><p> Zone of Truth</p><p> </p><p><strong>3</strong></p><p> Daylight</p><p> Plant Growth</p><p> Wall of Sand</p><p> Wall of Water</p><p> Wind Wall</p><p></p><p><strong>4</strong></p><p> Control Water</p><p> Evard's Black Tentacles</p><p> Grasping Vine</p><p> Hallucinatory Terrain</p><p> Otiluke's Resilient Sphere</p><p> Stone Shape</p><p> Wall of Fire</p><p> Watery Sphere</p><p></p><p><strong>5</strong></p><p> Control Winds</p><p> Dawn </p><p> Hallow </p><p> Transmute Rock </p><p> Wall of Force</p><p> Wall of Light</p><p> Wall of Stone</p><p> Wrath of Nature </p><p> </p><p><strong>6 </strong> </p><p> Bones of the Earth </p><p> Druid Grove </p><p> Forbiddance</p><p> Globe of Invulnerability</p><p> Guards and Wards</p><p> Move Earth</p><p> Scatter </p><p> Wall of Ice</p><p> Wall of Thorns</p><p></p><p><strong>7 </strong> </p><p> Forcecage </p><p> Mirage Arcane </p><p> Reverse Gravity </p><p> </p><p><strong>8</strong></p><p> Antimagic Field</p><p> Control Weather</p><p> Earthquake </p><p> Tsunami </p><p> </p><p><strong>9</strong> </p><p> Prismatic Wall </p><p>[/spoiler]</p><p></p><p>[spoiler="Utility"]</p><p><strong>1</strong></p><p> Alarm</p><p> Animal Friendship</p><p> Beast Bond</p><p> Ceremony</p><p> Comprehend Languages</p><p> Create or Destroy Water</p><p> Detect Evil and Good </p><p> Detect Magic</p><p> Detect Poison and Disease</p><p> Disguise Self</p><p> Feather Fall</p><p> Fog Cloud</p><p> Identify</p><p> Illusory Script</p><p> Purify Food and Drink</p><p> Silent Image</p><p> Speak with Animals</p><p> Tenser's Floating Disk</p><p> Unseen Servant</p><p></p><p><strong>2</strong></p><p> Alter Self</p><p> Animal Messenger</p><p> Arcane Lock</p><p> Augury</p><p> Beast Sense</p><p> Continual Flame</p><p> Find Traps</p><p> Gentle Repose</p><p> Gust of Wind</p><p> Knock</p><p> Locate Animals or Plants</p><p> Locate Object</p><p> Magic Mouth</p><p> Misty Step</p><p> Nystul's Magic Aura</p><p> Pass without Trace</p><p> Pyrotechnics</p><p> Rope Trick</p><p> Skywrite</p><p></p><p><strong>3</strong></p><p> Catnap</p><p> Clairvoyance</p><p> Counterspell</p><p> Create Food and Water</p><p> Feign Death</p><p> Glyph of Warding</p><p> Leomund's Tiny Hut</p><p> Magic Circle</p><p> Major Image</p><p> Sending</p><p> Speak with Dead</p><p> Speak with Plants</p><p> Tongues</p><p> Water Breathing</p><p> Water Walk</p><p></p><p><strong>4</strong></p><p> Arcane Eye</p><p> Dimension Door</p><p> Divination</p><p> Fabricate</p><p> Leomund's Secret Chest</p><p> Locate Creature</p><p> Mordenkainen's Private Sanctum</p><p></p><p><strong>5</strong></p><p> Awaken</p><p> Circle of Power</p><p> Commune</p><p> Commune with Nature</p><p> Contact Other Plane</p><p> Creation</p><p> Dream</p><p> Far Step</p><p> Legend Lore</p><p> Mislead</p><p> Passwall</p><p> Planar Binding</p><p> Scrying</p><p> Seeming</p><p> Telekinesis</p><p> Teleportation Circle</p><p> Tree Stride</p><p> </p><p><strong>6</strong></p><p> Arcane Gate</p><p> Contingency</p><p> Drawmij's Instant Summons</p><p> Find the Path </p><p> Programmed Illusion </p><p> Transport via Plants </p><p> Wind Walk</p><p> Word of Recall </p><p> </p><p><strong>7</strong></p><p> Dream of the Blue Veil</p><p> Mordenkainen's Magnificent Mansion</p><p> Plane Shift</p><p> Project Image</p><p> Sequester</p><p> Teleport </p><p> Temple of the Gods</p><p></p><p><strong>8</strong></p><p> Clone </p><p> Demiplane </p><p> Mighty Fortress </p><p></p><p><strong>9</strong></p><p> Astral Projection</p><p> Time Stop </p><p> Wish</p><p>[/spoiler]</p><p></p><p>[spoiler="Combat"]</p><p><strong>1</strong></p><p> Absorb Elements</p><p> Compelled Duel</p><p> Divine Favor</p><p> Ensnaring Strike</p><p> Hail of Thorns</p><p> Searing Smite</p><p> Shield</p><p> Thunderous Smite</p><p> Wrathful Smite</p><p> Zephyr Strike</p><p></p><p><strong>2</strong></p><p> Branding Smite</p><p> Cloud of Daggers</p><p> Cordon of Arrows</p><p> Flame Blade</p><p> Magic Weapon</p><p> Shadow Blade</p><p></p><p><strong>3</strong></p><p> Blinding Smite</p><p> Conjure Barrage</p><p> Counterspell</p><p> Crusader's Mantle</p><p> Elemental Weapon</p><p> Spirit Shroud</p><p> Thunder Step</p><p> Vampiric Touch</p><p> </p><p><strong>4</strong></p><p> Staggering Smite</p><p></p><p><strong>5</strong></p><p> Banishing Smite</p><p> Conjure Volley</p><p> Holy Weapon</p><p> Steel Wind Strike</p><p> Swift Quiver</p><p></p><p><strong>6</strong></p><p> Tasha's Otherworldly Guise</p><p> Tenser's Transformation</p><p></p><p><strong>7</strong></p><p><strong></strong></p><p><strong>8</strong></p><p><strong></strong></p><p><strong>9</strong></p><p> Invulnerability </p><p> Shapechange </p><p>[/spoiler]</p><p></p><p>[spoiler="Undecided"]</p><p><strong>4</strong></p><p> Polymorph</p><p></p><p><strong>5</strong></p><p> Insect Plague</p><p> Maelstrom</p><p> Negative Energy Flood</p><p> Bigby's Hand</p><p></p><p><strong>6</strong></p><p> Blade Barrier</p><p> Magic Jar</p><p> Soul Cage </p><p></p><p><strong>7</strong></p><p> Finger of Death</p><p></p><p><strong>9 </strong></p><p> True Polymorph</p><p> Mass Polymorph</p><p> Weird </p><p>[/spoiler]</p><p></p><p></p><p>I combined the heal and buff spell list into a support spell list because there are only a few heal/restoration spells.</p><p></p><p>Martial is limited because Paladins and Rangers only get 5th level spells. It might work to combine summon/minion spell list but I think that would make a spell list that is just to much.</p><p></p><p>Utility is basically a grab bag but if anyone sees enough spells that go together to make its own spell list please let me know.</p></blockquote><p></p>
[QUOTE="Joshy, post: 8581199, member: 7035330"] Recently I have seen a few post about merging some of the caster classes and I originally didn't really like the idea. But I am interested in giving it a try. I know at least one of my players that would be interested. The biggest problem I am seeing is the class spell lists. I'm thinking of dividing the spells into groups, kind of like the spells are divided into schools. A spell will either be general/universal or it will be on one or more specialised lists. Arcane and Divine will definitely be categories but maybe a Nature/Primal category as well. The categories could also just be the role of the spell as well attack, buff, debuff, heal, summon, utility, and so on. I could just keep the wizard and the cleric spell lists the way the way they are but the druid's spell list feels weak in comparison. I was hoping to get everyone's opinions on the spell category ideas. [spoiler="Damage"] [B]1[/B] Arms of Hadar Burning Hands Catapult Chaos Bolt Chromatic Orb Dissonant Whispers Earth Tremor Guiding Bolt Hellish Rebuke Ice Knife Inflict Wounds Magic Missile Tasha's Caustic Brew Thunderwave Witch Bolt [B]2[/B] Aganazzar's Scorcher Flaming Sphere Heat Metal Maximilian's Earthen Grasp Melf's Acid Arrow Mind Spike Moonbeam Phantasmal Force Scorching Ray Shatter Snilloc's Snowball Swarm Spike Growth Tasha's Mind Whip [B]3[/B] Call Lightning Erupting Earth Fireball Flame Arrows Hunger of Hadar Lightning Arrow Lightning Bolt Melf's Minute Meteors Sleet Storm Tidal Wave [B]4[/B] Ice Storm Phantasmal Killer Sickening Radiance Storm Sphere Vitriolic Sphere [B]5[/B] Cloudkill Cone of Cold Destructive Wave Enervation Flame Strike Immolation Synaptic Static [B]6 [/B] Chain Lightning Circle of Death Disintegrate Harm Mental Prison Otiluke's Freezing Sphere Sunbeam [B]7[/B] Crown of Stars Delayed Blast Fireball Fire Storm Prismatic Spray Whirlwind [B]8 [/B] Abi-Dalzim's Horrid Wilting Incendiary Cloud Sunburst Maddening Darkness [B]9 [/B] Meteor Swarm Power Word Kill Storm of Vengeance [/spoiler] [spoiler="Support"] [B]1[/B] Armor of Agathys Bless Cure Wounds Expeditious Retreat False Life Healing Word Heroism Jump Longstrider Mage Armor Protection from Evil and Good Sanctuary Shield of Faith [B]2[/B] Aid Barkskin Blur Calm Emotions Darkvision Detect Thoughts Dragon's Breath Enhance Ability Enlarge/Reduce Healing Spirit Invisibility Lesser Restoration Levitate Mirror Image Prayer of Healing Protection from Poison See Invisibility Spider Climb Warding Bond Warding Wind [B]3[/B] Aura of Vitality Beacon of Hope Blink Fly Gaseous Form Haste Intellect Fortress Life Transference Mass Healing Word Meld into Stone Nondetection Protection from Energy Remove Curse Revivify [B]4[/B] Aura of Life Aura of Purity Death Ward Fire Shield Freedom of Movement Greater Invisibility Shadow of Moil Stoneskin [B]5[/B] Antilife Shell Dispel Evil and Good Greater Restoration Mass Cure Wounds Reincarnate Rary's Telepathic Bond Skill Empowerment [B]6[/B] Heal Heroes' Feast Investiture of Flame Investiture of Ice Investiture of Stone Investiture of Wind Primordial Ward True Seeing [B]7 [/B] Etherealness Regenerate Resurrection [B]8 [/B] Animal Shapes Glibness Holy Aura Mind Blank Telepathy [B]9 [/B] Foresight Mass Heal Power Word Heal True Resurrection [/spoiler] [spoiler="Debuff"] [B]1[/B] Bane Charm Person Color Spray Command Cause Fear Faerie Fire Hex Hunter's Mark Ray of Sickness Sleep Tasha's Hideous Laughter [B]2[/B] Blindness/Deafness Calm Emotions Crown of Madness Earthbind Enthrall Hold Person Ray of Enfeeblement Suggestion [B]3[/B] Bestow Curse Dispel Magic Enemies Abound Fear Hypnotic Pattern Slow Stinking Cloud [B]4[/B] Banishment Blight Charm Monster Compulsion Confusion Dominate Beast Elemental Bane [B]5[/B] Contagion Dominate Person Geas Hold Monster Modify Memory [B]6 [/B] Eyebite Flesh to Stone Mass Suggestion Otto's Irresistible Dance [B]7[/B] Divine Word Power Word Pain Symbol [B]8[/B] Antipathy/Sympathy Dominate Monster Feeblemind Maze Power Word Stun [B]9 [/B] Imprisonment [/spoiler] [spoiler="Minions"] [B]1[/B] Find Familiar [B]2[/B] Find Steed Spiritual Weapon Summon Beast [B]3[/B] Animate Dead Conjure Animals Phantom Steed Summon Fey Summon Lesser Demons Summon Shadowspawn Summon Undead Tiny Servant [B]4[/B] Conjure Minor Elementals Conjure Woodland Beings Find Greater Steed Giant Insect Mordenkainen's Faithful Hound Summon Aberration Summon Construct Summon Elemental Summon Greater Demon [B]5[/B] Animate Objects Conjure Elemental Danse Macabre Infernal Calling Raise Dead Summon Celestial [B]6[/B] Conjure Fey Create Homunculus Create Undead Planar Ally Summon Fiend [B]7[/B] Conjure Celestial Mordenkainen's Sword Simulacrum [B]8[/B] Illusory Dragon [B]9[/B] Blade of Disaster Gate [/spoiler] [spoiler="Zone Control"] [B]1[/B] Entangle Grease Snare [B]2[/B] Darkness Dust Devil Silence Web Warding Wind Zone of Truth [B]3[/B] Daylight Plant Growth Wall of Sand Wall of Water Wind Wall [B]4[/B] Control Water Evard's Black Tentacles Grasping Vine Hallucinatory Terrain Otiluke's Resilient Sphere Stone Shape Wall of Fire Watery Sphere [B]5[/B] Control Winds Dawn Hallow Transmute Rock Wall of Force Wall of Light Wall of Stone Wrath of Nature [B]6 [/B] Bones of the Earth Druid Grove Forbiddance Globe of Invulnerability Guards and Wards Move Earth Scatter Wall of Ice Wall of Thorns [B]7 [/B] Forcecage Mirage Arcane Reverse Gravity [B]8[/B] Antimagic Field Control Weather Earthquake Tsunami [B]9[/B] Prismatic Wall [/spoiler] [spoiler="Utility"] [B]1[/B] Alarm Animal Friendship Beast Bond Ceremony Comprehend Languages Create or Destroy Water Detect Evil and Good Detect Magic Detect Poison and Disease Disguise Self Feather Fall Fog Cloud Identify Illusory Script Purify Food and Drink Silent Image Speak with Animals Tenser's Floating Disk Unseen Servant [B]2[/B] Alter Self Animal Messenger Arcane Lock Augury Beast Sense Continual Flame Find Traps Gentle Repose Gust of Wind Knock Locate Animals or Plants Locate Object Magic Mouth Misty Step Nystul's Magic Aura Pass without Trace Pyrotechnics Rope Trick Skywrite [B]3[/B] Catnap Clairvoyance Counterspell Create Food and Water Feign Death Glyph of Warding Leomund's Tiny Hut Magic Circle Major Image Sending Speak with Dead Speak with Plants Tongues Water Breathing Water Walk [B]4[/B] Arcane Eye Dimension Door Divination Fabricate Leomund's Secret Chest Locate Creature Mordenkainen's Private Sanctum [B]5[/B] Awaken Circle of Power Commune Commune with Nature Contact Other Plane Creation Dream Far Step Legend Lore Mislead Passwall Planar Binding Scrying Seeming Telekinesis Teleportation Circle Tree Stride [B]6[/B] Arcane Gate Contingency Drawmij's Instant Summons Find the Path Programmed Illusion Transport via Plants Wind Walk Word of Recall [B]7[/B] Dream of the Blue Veil Mordenkainen's Magnificent Mansion Plane Shift Project Image Sequester Teleport Temple of the Gods [B]8[/B] Clone Demiplane Mighty Fortress [B]9[/B] Astral Projection Time Stop Wish [/spoiler] [spoiler="Combat"] [B]1[/B] Absorb Elements Compelled Duel Divine Favor Ensnaring Strike Hail of Thorns Searing Smite Shield Thunderous Smite Wrathful Smite Zephyr Strike [B]2[/B] Branding Smite Cloud of Daggers Cordon of Arrows Flame Blade Magic Weapon Shadow Blade [B]3[/B] Blinding Smite Conjure Barrage Counterspell Crusader's Mantle Elemental Weapon Spirit Shroud Thunder Step Vampiric Touch [B]4[/B] Staggering Smite [B]5[/B] Banishing Smite Conjure Volley Holy Weapon Steel Wind Strike Swift Quiver [B]6[/B] Tasha's Otherworldly Guise Tenser's Transformation [B]7 8 9[/B] Invulnerability Shapechange [/spoiler] [spoiler="Undecided"] [B]4[/B] Polymorph [B]5[/B] Insect Plague Maelstrom Negative Energy Flood Bigby's Hand [B]6[/B] Blade Barrier Magic Jar Soul Cage [B]7[/B] Finger of Death [B]9 [/B] True Polymorph Mass Polymorph Weird [/spoiler] I combined the heal and buff spell list into a support spell list because there are only a few heal/restoration spells. Martial is limited because Paladins and Rangers only get 5th level spells. It might work to combine summon/minion spell list but I think that would make a spell list that is just to much. Utility is basically a grab bag but if anyone sees enough spells that go together to make its own spell list please let me know. [/QUOTE]
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