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Mage - The Spiral [OoC]
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<blockquote data-quote="Fanog" data-source="post: 896669" data-attributes="member: 10680"><p>Hi everyone,</p><p></p><p>First off, I’d like to thank everyone for their interest. Unfortunately, I only had five places available for this game, which meant that I had to decide on who could be in, and who wouldn’t. Congratulations to:</p><p></p><p>Loxmyth</p><p>Byron’s Ghost</p><p>Mickerus</p><p>Kuroshidaku</p><p>Keia</p><p></p><p>For those who didn’t make the cut, I’m sorry. I wish I could have included everyone. I hope you’ll stick along to read how the game goes, I’ll think of you if I ever need some additional players, or replacements.</p><p></p><p>To those players who are in: Please finalize your character background. Be sure to include the following:</p><p>- name</p><p>- current residence and occupation </p><p>- world view (if it differs from ‘normal’)</p><p>- personal goals and motivations</p><p>Also, please make a first draft of the character sheet. See character creation below, following this very short run-down of the basic system that Mage uses for conflict resolution.</p><p></p><p><strong>The Mage d10 system</strong> </p><p>The White Wolf System uses only d10 dice. Every score a character has is given as a number of <em>dots</em> that determine the relative strength of that score. One dot is poor, two dots is average. Three dots equals good, four is exceptional and five is superb. This goes for every score that will be on your sheet.</p><p>When a check needs to be made, two scores will always play a role. One is an <em>attribute</em> (which is for raw potential), the other is an <em>ability</em> (which determines aptitude for and training in that particular task).</p><p>You add the amount of dots you have in the attribute and the ability, and take that amount of dice. Roll against a difficulty number, set by what you’re trying to do. The Difficulty ranges from 1 to 10, with an average of 6. Each die that comes up with a result equal to or greater then the difficulty, counts as one success. Each die that comes up a 1, reduces one from your amount of successes.</p><p>If you score at least one succes, the task succeeds. More successes you succeed better, of with more margin of error. A negative amount of successes (lots of 1’s) means that you botched the task. That’s pretty much the basis of the system.</p><p></p><p><strong>Character Creation</strong></p><p>This will deviate slightly from the book, since you will be creating normal persons who have not yet awakened. Because not everyone is familiar with the rules of Mage, I’ll give a brief walkthrough of the process. If things are unclear, please don’t hesitate to ask.</p><p>For reference purposes, I’m using this character sheet:</p><p><a href="http://www.white-wolf.com/Images/CharacterSheets/MageRevisedcharactersheet.pdf" target="_blank">http://www.white-wolf.com/Images/CharacterSheets/MageRevisedcharactersheet.pdf</a></p><p>It’s not exactly equal to the one found in the 2nd edition book, but I’ll use this one so everyone has the same sheet. There will be some alterations to this sheet, so please read the following carefully, also if you already know the Mage rules. I won’t explain each ability individually, the name should give you a pretty good indication of what a given thing does. Again, don’t hesitate to ask questions.</p><p>Here we go, from top to bottom:</p><p></p><p><u>Vitals</u></p><p>Only your character name is important here at this stage. Nature and Demeanor are optional, a good background story will tell me just as much about you character. The other fiels in this section won’t be used yet.</p><p></p><p><u>Attributes</u></p><p>Attributes are divided in three categories: Physical, Social and Mental.</p><p>All of the the atrributes start at one dot, but you get points to improve these. First, rate the three <em>categories</em> for your character: excellent, good, average. For the three atrributes in the ‘excellent’ category, you get 7 dots to improve these. In the ‘good’ category, divide five dots among its attributes. In the ‘average’ category, you get three points. Within each category, feel free to distribute the dots any way you like.</p><p></p><p><u>Abilities</u></p><p>Again, these are split up in three categories: Talents, Skills, Knowledges. Rate each of these as you did for attributes. For your ‘excellent’, ‘good’, and ‘average’ category, you get 13, 9 and 5 dots to distribute, respectively. Please note that the maximum number of dots for any ability in this stage is three.</p><p></p><p><u>Spheres</u></p><p>Reality is divided, by definition of magic theory, in nine spheres. Your rating in each of these will determine how well you understand each of these parts of reality. Don’t worry about these yet, this will be taken care of in-game.</p><p></p><p><u>Advantages</u></p><p>Willpower represents the force of will of your character. (Well duh… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) You will sometimes have to make a roll with this stat, but the points can also be used individually. In that, you remove one point of ‘permanenent’ willpower to gain an automatic succes on a task, for example. These point of spent willpower can be regained by in-game actions that would boost your self-confidence. All in all, it’s a pretty important stat. Willpower start at five dots for each character.</p><p></p><p>You get four dots with which to buy various backgrounds, advantages that you have gained in you life so far. Choose from:</p><p><em>- Allies:</em> Each dots give you one ally or increases the power of an ally.</p><p><em>- Resources:</em> Money in the bank, stock, real estate, etc.</p><p><em>- Dream:</em> Through one way or the other, the character learns bit and pieces of information and/or skills that she’s not supposed to know yet. Becomes more powerful with increased amount of dots.</p><p><em>- Influence:</em> The amount of clout the character hold, usually within a specific community.</p><p><em>- Library:</em> A collection of works, ancient and new, dealing with the ‘occult’. </p><p><em>- 'Mystery':</em> There are some magic-style backgrounds that you wouldn’t have access to, yet. Feel free to put some points in a mystery-background, and I’ll be sure to pick something nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>Finishing touches – Freebies</u></p><p>Now that you’ve gone through all the steps, it’s time to go back and touch up on the ‘weak’ spots. You get 10 freebie points that can be used to buy extra dots in any of the scores on the sheet. However, some are more expensive then others. Use the following table to see how many freebies it would cost to raise something.</p><p>- Atrributes: 5 per dot</p><p>- Abilities: 2 per dot (you <em>can</em> raise abilities above three by using freebies)</p><p>- Backgrounds: 1 per dot</p><p>- Willpower: 1 per dot</p><p>Please indicated seperately where your Freebies went, this makes it easier to check.</p><p></p><p><u>Merits and Flaws</u></p><p>I’m not a huge fan of these. They’re perks that can either cost you freebie points, or get you freebies (in the case of flaws). I’ll cover these on a case-by-case basis. If you want something special, just ask me. I’ll see if it’s possible, and if it costs/nets you any freebies.</p><p></p><p><strong>In closing</strong></p><p>That’s it for now. You can post your background and sheet here, or send them to me through email (adress in my profile). Once the first characters are finalized, I’ll open up a thread in the Rogue’s Gallery, and start the game. Good luck creating characters, and please don’t hesitate to ask me, <em>anything</em>.</p><p>I’m really looking forward to running this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fanog</p></blockquote><p></p>
[QUOTE="Fanog, post: 896669, member: 10680"] Hi everyone, First off, I’d like to thank everyone for their interest. Unfortunately, I only had five places available for this game, which meant that I had to decide on who could be in, and who wouldn’t. Congratulations to: Loxmyth Byron’s Ghost Mickerus Kuroshidaku Keia For those who didn’t make the cut, I’m sorry. I wish I could have included everyone. I hope you’ll stick along to read how the game goes, I’ll think of you if I ever need some additional players, or replacements. To those players who are in: Please finalize your character background. Be sure to include the following: - name - current residence and occupation - world view (if it differs from ‘normal’) - personal goals and motivations Also, please make a first draft of the character sheet. See character creation below, following this very short run-down of the basic system that Mage uses for conflict resolution. [b]The Mage d10 system[/b] The White Wolf System uses only d10 dice. Every score a character has is given as a number of [I]dots[/I] that determine the relative strength of that score. One dot is poor, two dots is average. Three dots equals good, four is exceptional and five is superb. This goes for every score that will be on your sheet. When a check needs to be made, two scores will always play a role. One is an [I]attribute[/I] (which is for raw potential), the other is an [I]ability[/I] (which determines aptitude for and training in that particular task). You add the amount of dots you have in the attribute and the ability, and take that amount of dice. Roll against a difficulty number, set by what you’re trying to do. The Difficulty ranges from 1 to 10, with an average of 6. Each die that comes up with a result equal to or greater then the difficulty, counts as one success. Each die that comes up a 1, reduces one from your amount of successes. If you score at least one succes, the task succeeds. More successes you succeed better, of with more margin of error. A negative amount of successes (lots of 1’s) means that you botched the task. That’s pretty much the basis of the system. [b]Character Creation[/b] This will deviate slightly from the book, since you will be creating normal persons who have not yet awakened. Because not everyone is familiar with the rules of Mage, I’ll give a brief walkthrough of the process. If things are unclear, please don’t hesitate to ask. For reference purposes, I’m using this character sheet: [url]http://www.white-wolf.com/Images/CharacterSheets/MageRevisedcharactersheet.pdf[/url] It’s not exactly equal to the one found in the 2nd edition book, but I’ll use this one so everyone has the same sheet. There will be some alterations to this sheet, so please read the following carefully, also if you already know the Mage rules. I won’t explain each ability individually, the name should give you a pretty good indication of what a given thing does. Again, don’t hesitate to ask questions. Here we go, from top to bottom: [u]Vitals[/u] Only your character name is important here at this stage. Nature and Demeanor are optional, a good background story will tell me just as much about you character. The other fiels in this section won’t be used yet. [u]Attributes[/u] Attributes are divided in three categories: Physical, Social and Mental. All of the the atrributes start at one dot, but you get points to improve these. First, rate the three [i]categories[/i] for your character: excellent, good, average. For the three atrributes in the ‘excellent’ category, you get 7 dots to improve these. In the ‘good’ category, divide five dots among its attributes. In the ‘average’ category, you get three points. Within each category, feel free to distribute the dots any way you like. [u]Abilities[/u] Again, these are split up in three categories: Talents, Skills, Knowledges. Rate each of these as you did for attributes. For your ‘excellent’, ‘good’, and ‘average’ category, you get 13, 9 and 5 dots to distribute, respectively. Please note that the maximum number of dots for any ability in this stage is three. [u]Spheres[/u] Reality is divided, by definition of magic theory, in nine spheres. Your rating in each of these will determine how well you understand each of these parts of reality. Don’t worry about these yet, this will be taken care of in-game. [u]Advantages[/u] Willpower represents the force of will of your character. (Well duh… ;)) You will sometimes have to make a roll with this stat, but the points can also be used individually. In that, you remove one point of ‘permanenent’ willpower to gain an automatic succes on a task, for example. These point of spent willpower can be regained by in-game actions that would boost your self-confidence. All in all, it’s a pretty important stat. Willpower start at five dots for each character. You get four dots with which to buy various backgrounds, advantages that you have gained in you life so far. Choose from: [i]- Allies:[/i] Each dots give you one ally or increases the power of an ally. [i]- Resources:[/i] Money in the bank, stock, real estate, etc. [i]- Dream:[/i] Through one way or the other, the character learns bit and pieces of information and/or skills that she’s not supposed to know yet. Becomes more powerful with increased amount of dots. [i]- Influence:[/i] The amount of clout the character hold, usually within a specific community. [i]- Library:[/i] A collection of works, ancient and new, dealing with the ‘occult’. [i]- 'Mystery':[/i] There are some magic-style backgrounds that you wouldn’t have access to, yet. Feel free to put some points in a mystery-background, and I’ll be sure to pick something nice. :) [u]Finishing touches – Freebies[/u] Now that you’ve gone through all the steps, it’s time to go back and touch up on the ‘weak’ spots. You get 10 freebie points that can be used to buy extra dots in any of the scores on the sheet. However, some are more expensive then others. Use the following table to see how many freebies it would cost to raise something. - Atrributes: 5 per dot - Abilities: 2 per dot (you [I]can[/I] raise abilities above three by using freebies) - Backgrounds: 1 per dot - Willpower: 1 per dot Please indicated seperately where your Freebies went, this makes it easier to check. [u]Merits and Flaws[/u] I’m not a huge fan of these. They’re perks that can either cost you freebie points, or get you freebies (in the case of flaws). I’ll cover these on a case-by-case basis. If you want something special, just ask me. I’ll see if it’s possible, and if it costs/nets you any freebies. [b]In closing[/b] That’s it for now. You can post your background and sheet here, or send them to me through email (adress in my profile). Once the first characters are finalized, I’ll open up a thread in the Rogue’s Gallery, and start the game. Good luck creating characters, and please don’t hesitate to ask me, [i]anything[/i]. I’m really looking forward to running this one. :) Fanog [/QUOTE]
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