Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mage: Wizards, Sorcerers, Warlocks, Artificers, Psions, oh my.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6173825" data-attributes="member: 1465"><p>Not a benefit. </p><p></p><p>For some people this limitation is a drawback. Furthermore, you will still have the same balancing problem when someone multiclasses between Cleric (or Druid, or Bard) and Sorcerer or another Mage subclass that doesn't use the same casting mechanic.</p><p></p><p></p><p></p><p>Not a benefit either. </p><p></p><p>Feats never directly require to be a specific class, by design, because they want feats to be used for customizing as many characters as possible. Sometimes of course this cannot happen, when a feat is instead designed to provide an improvement to a specific feature that might be available to one class only or a few, but in that case at least the feat is always worded so that if you have another (in a future product, or even your own homebrew) class with the same feature, the feat would automatically work. </p><p></p><p>There will be feats that apply to all spellcasters, so it doesn't matter if "Sorcerer" is a class of its own or a Mage subclass, those feats will apply. There will be also feats that apply only to spell-point casters, but once again it doesn't matter where is the Sorcerer located.</p><p></p><p>Ergo, if it doesn't matter, then there is no benefit to have it under Mage.</p><p></p><p></p><p></p><p>Again not a benefit either.</p><p></p><p>If they really want to have one spell list for all of them, that can happen also if they are separate classes, in fact that's what it was in 3e.</p><p></p><p>If they want to have different spell lists, they'll have different spell lists period, whether they are separate classes or the same.</p><p></p><p>Ergo, once again it doesn't matter, so lumping them under the same class has no benefit.</p><p></p><p>---</p><p></p><p>Just think of this in the following terms: designing the class Mage as an empty shell where you can "swap" its whole content, is identical to having separate classes and generically say "they are all Mages", <em>except</em> for multiclassing restrictions <em>and </em>for the fact that (with the current Mage class) the designers are forced to designing all those alternatives to Wizard to conform to the same level-by-level structure (when they get a new level of spells, when they get a tradition benefit, when they get a feat). </p><p></p><p>In the best case it won't matter, maybe that structure is exactly the best for psions, sorcerers, artificers, warlocks... maybe getting spell levels/tradition benefits/feats at exactly those levels is right for all those classes. But this would be possible also if they were separate classes. OTOH it's possible that it won't be the best for some of them, but then the Mage class structure is effectively a design restriction.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6173825, member: 1465"] Not a benefit. For some people this limitation is a drawback. Furthermore, you will still have the same balancing problem when someone multiclasses between Cleric (or Druid, or Bard) and Sorcerer or another Mage subclass that doesn't use the same casting mechanic. Not a benefit either. Feats never directly require to be a specific class, by design, because they want feats to be used for customizing as many characters as possible. Sometimes of course this cannot happen, when a feat is instead designed to provide an improvement to a specific feature that might be available to one class only or a few, but in that case at least the feat is always worded so that if you have another (in a future product, or even your own homebrew) class with the same feature, the feat would automatically work. There will be feats that apply to all spellcasters, so it doesn't matter if "Sorcerer" is a class of its own or a Mage subclass, those feats will apply. There will be also feats that apply only to spell-point casters, but once again it doesn't matter where is the Sorcerer located. Ergo, if it doesn't matter, then there is no benefit to have it under Mage. Again not a benefit either. If they really want to have one spell list for all of them, that can happen also if they are separate classes, in fact that's what it was in 3e. If they want to have different spell lists, they'll have different spell lists period, whether they are separate classes or the same. Ergo, once again it doesn't matter, so lumping them under the same class has no benefit. --- Just think of this in the following terms: designing the class Mage as an empty shell where you can "swap" its whole content, is identical to having separate classes and generically say "they are all Mages", [I]except[/I] for multiclassing restrictions [I]and [/I]for the fact that (with the current Mage class) the designers are forced to designing all those alternatives to Wizard to conform to the same level-by-level structure (when they get a new level of spells, when they get a tradition benefit, when they get a feat). In the best case it won't matter, maybe that structure is exactly the best for psions, sorcerers, artificers, warlocks... maybe getting spell levels/tradition benefits/feats at exactly those levels is right for all those classes. But this would be possible also if they were separate classes. OTOH it's possible that it won't be the best for some of them, but then the Mage class structure is effectively a design restriction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mage: Wizards, Sorcerers, Warlocks, Artificers, Psions, oh my.
Top