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<blockquote data-quote="MoonSong" data-source="post: 6173925" data-attributes="member: 6689464"><p><strong>Challenge Accepted</strong></p><p><strong></strong></p><p>For example </p><p></p><p><strong>Sorcerer </strong></p><p></p><p>Hit dice: 1d6 (like mage)</p><p>Proficiencies: all simple weapons, heavy crossbows </p><p></p><p>Attack Bonus/spellcasting bonus: Advances at the same rate as the cleric. No need for external items of power.</p><p> </p><p>1st level: </p><p>Arcane eyes.- a sorcerer becomes aware of the presence of magic items and lingering magic effects within a 15' radius. Can use an action to try to pinpoint the strongest magical aura within sight </p><p>Sorcery.- to be exchanged with all other kind of spellcasting options, but one thing remains: a sorcerer cannot add spells to his/her repertory and never prepares spells, the full repertory remains available at all times </p><p>2nd level </p><p>Bloodline</p><p></p><p>3rd level: </p><p>Expertise Dice: based on charisma, but a weaker version, it starts in 1d4 and tops at 1d10</p><p>4th level;</p><p>Ability Score increase (ASI, for a total of 5)</p><p>5th level </p><p>bloodline benefit</p><p>6th level </p><p>ASI </p><p>7th </p><p>empty </p><p>8th </p><p>two attacks</p><p>9th </p><p>empty </p><p>10th </p><p>Bloodline benefit</p><p>11th </p><p>empty</p><p>and so on ....</p><p></p><p><strong></strong></p><p><strong>Warlock </strong></p><p>Hit dice: 1d8 </p><p>Proficiencies: all simple weapons, light armor</p><p>Attack/Spellcasting bonus: Advances at the same rate as the cleric or possibly even the Barbarian's attack .</p><p> </p><p>1st level: </p><p>Warlock Patron</p><p>Forbidden knowledge. a choice between three lores determined by patron</p><p>Spellcasting method. But it involves the Eldritch Blast and Eldritch strike cantrips that are unavailable to any other class</p><p></p><p>2nd level </p><p>Pact benefit </p><p>3rd level: </p><p></p><p>4th level;</p><p>Ability Score increase (ASI, for total of 6)</p><p>5th level </p><p></p><p>6th level </p><p>Curse. Once per short rest can pick the closest enemy as an action, that enemy gets disadvantage on the next saving throw made versus warlock's spells/the warlock gains advantage on his/her next magical attacks versus the enemy</p><p>7th </p><p> </p><p>8th </p><p>ASI, Pact benefit</p><p>9th </p><p> </p><p>10th </p><p>Improved curse. Now it lasts until end of next turn and can be used twice per short rest (the capstone version can be used at will)</p><p></p><p>and so on </p><p></p><p>well what do you think?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6173925, member: 6689464"] [B]Challenge Accepted [/B] For example [B]Sorcerer [/B] Hit dice: 1d6 (like mage) Proficiencies: all simple weapons, heavy crossbows Attack Bonus/spellcasting bonus: Advances at the same rate as the cleric. No need for external items of power. 1st level: Arcane eyes.- a sorcerer becomes aware of the presence of magic items and lingering magic effects within a 15' radius. Can use an action to try to pinpoint the strongest magical aura within sight Sorcery.- to be exchanged with all other kind of spellcasting options, but one thing remains: a sorcerer cannot add spells to his/her repertory and never prepares spells, the full repertory remains available at all times 2nd level Bloodline 3rd level: Expertise Dice: based on charisma, but a weaker version, it starts in 1d4 and tops at 1d10 4th level; Ability Score increase (ASI, for a total of 5) 5th level bloodline benefit 6th level ASI 7th empty 8th two attacks 9th empty 10th Bloodline benefit 11th empty and so on .... [B] Warlock [/B] Hit dice: 1d8 Proficiencies: all simple weapons, light armor Attack/Spellcasting bonus: Advances at the same rate as the cleric or possibly even the Barbarian's attack . 1st level: Warlock Patron Forbidden knowledge. a choice between three lores determined by patron Spellcasting method. But it involves the Eldritch Blast and Eldritch strike cantrips that are unavailable to any other class 2nd level Pact benefit 3rd level: 4th level; Ability Score increase (ASI, for total of 6) 5th level 6th level Curse. Once per short rest can pick the closest enemy as an action, that enemy gets disadvantage on the next saving throw made versus warlock's spells/the warlock gains advantage on his/her next magical attacks versus the enemy 7th 8th ASI, Pact benefit 9th 10th Improved curse. Now it lasts until end of next turn and can be used twice per short rest (the capstone version can be used at will) and so on well what do you think? [/QUOTE]
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