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Mage: Wizards, Sorcerers, Warlocks, Artificers, Psions, oh my.
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<blockquote data-quote="MoonSong" data-source="post: 6173980" data-attributes="member: 6689464"><p>I was trying to be charitable with 2e, because if we add accessories the number jumps to nearly fifty, and UA is a different case, because as far as I can it and the phb were used pretty closely to each other. And I have nothing against the Warlord, but at this point the designers have already given up on it and given it's stuff to the bard and fighter, and nobody seems interested on causing an uproar over it (don't get me wrong if somebody still thinks they are a worthy cause I will gladly contribute with my two coppers). The assassin on the other hand has been pretty controversial for a long long time and lacks a distinctive identity, from the mundane class on 1e, the kit on 2e, the arcane PrC on 3.x and the shadow class on 4e. Artificer and Psion are splat material and always have been, Psionics fans coincide that waiting for a supplement is better than having them rushed and half baked at launch. Both sorcerer and warlock have been on core, have many fans and are important enough to qualify for the gnome effect. </p><p> </p><p></p><p></p><p>Selectively ignoring stuff aren't we?, you also failed to see the skill dice, the two attacks and the additional feat/ability score increase?. Fairly trivial. Also did you notice I also put Heavy crossbow in there?. Don't underestimate the power of proficiencies on a game where they'll be hard to come by. Also it is evident you haven't played many sorcerers, with the right spells known and the proper score choices a sorcerer finds herself at home in melee on a way no wizard could ever be, and this was back on 3.x where hit dice was a d4, and 4e sorcerers where light gishes too when built properly </p><p></p><p></p><p></p><p>Again you are ignoring key points, both classes are better at attacking than wizards, and they receive more Score increases to support their inherent MAD issues, something that will get ignored when forced under the wizard umbrella.and moreover this way both classes don't have unwanted scholarly flavor forced upon them. That is what backgrounds are for. Also you forget this is something I put together on five minutes, if anything they might be underpowered and could use some further enhancements</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6173980, member: 6689464"] I was trying to be charitable with 2e, because if we add accessories the number jumps to nearly fifty, and UA is a different case, because as far as I can it and the phb were used pretty closely to each other. And I have nothing against the Warlord, but at this point the designers have already given up on it and given it's stuff to the bard and fighter, and nobody seems interested on causing an uproar over it (don't get me wrong if somebody still thinks they are a worthy cause I will gladly contribute with my two coppers). The assassin on the other hand has been pretty controversial for a long long time and lacks a distinctive identity, from the mundane class on 1e, the kit on 2e, the arcane PrC on 3.x and the shadow class on 4e. Artificer and Psion are splat material and always have been, Psionics fans coincide that waiting for a supplement is better than having them rushed and half baked at launch. Both sorcerer and warlock have been on core, have many fans and are important enough to qualify for the gnome effect. Selectively ignoring stuff aren't we?, you also failed to see the skill dice, the two attacks and the additional feat/ability score increase?. Fairly trivial. Also did you notice I also put Heavy crossbow in there?. Don't underestimate the power of proficiencies on a game where they'll be hard to come by. Also it is evident you haven't played many sorcerers, with the right spells known and the proper score choices a sorcerer finds herself at home in melee on a way no wizard could ever be, and this was back on 3.x where hit dice was a d4, and 4e sorcerers where light gishes too when built properly Again you are ignoring key points, both classes are better at attacking than wizards, and they receive more Score increases to support their inherent MAD issues, something that will get ignored when forced under the wizard umbrella.and moreover this way both classes don't have unwanted scholarly flavor forced upon them. That is what backgrounds are for. Also you forget this is something I put together on five minutes, if anything they might be underpowered and could use some further enhancements [/QUOTE]
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