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Mage: Wizards, Sorcerers, Warlocks, Artificers, Psions, oh my.
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<blockquote data-quote="Li Shenron" data-source="post: 6174002" data-attributes="member: 1465"><p>That would be a good design challenge... differentiate them mechanically but still making them all vancian.</p><p></p><p>One example for that would be to have something similar to the Sorcerer in the 5e playtest a year ago, i.e. some sort of gradual physical transformation as spell slots are depleted. That Sorcerer used spell point IIRC, but the transformation itself could be there also if spellcasting was vancian.</p><p></p><p>Another idea could be to have the Sorcerer pick a theme and create a series of special abilities related to get side benefits that go beyond straight casting the spell e.g. an Enchanter-themed sorcerer being able to do more Cha-based tricks that are not spells, an energy-themed sorcerer having additional immunities or absorbing certain spells/effects directed at him to refuel lost slots (then changeable to regaining spell points etc) or manipulating mundane forms of that energy in quasi-magical way. </p><p></p><p>Either Sorcerer or Warlock could have additional mechanics based on sacrificing/expending something on the fly to regain slots or empower spells in a variety of ways, e.g. like 3e metamagic but paying a price like losing HP/HD, having penalties for the rest of the encounter, or a chance at losing spellcasting for the rest of the day and such...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6174002, member: 1465"] That would be a good design challenge... differentiate them mechanically but still making them all vancian. One example for that would be to have something similar to the Sorcerer in the 5e playtest a year ago, i.e. some sort of gradual physical transformation as spell slots are depleted. That Sorcerer used spell point IIRC, but the transformation itself could be there also if spellcasting was vancian. Another idea could be to have the Sorcerer pick a theme and create a series of special abilities related to get side benefits that go beyond straight casting the spell e.g. an Enchanter-themed sorcerer being able to do more Cha-based tricks that are not spells, an energy-themed sorcerer having additional immunities or absorbing certain spells/effects directed at him to refuel lost slots (then changeable to regaining spell points etc) or manipulating mundane forms of that energy in quasi-magical way. Either Sorcerer or Warlock could have additional mechanics based on sacrificing/expending something on the fly to regain slots or empower spells in a variety of ways, e.g. like 3e metamagic but paying a price like losing HP/HD, having penalties for the rest of the encounter, or a chance at losing spellcasting for the rest of the day and such... [/QUOTE]
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