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Mage: Wizards, Sorcerers, Warlocks, Artificers, Psions, oh my.
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<blockquote data-quote="MoonSong" data-source="post: 6174163" data-attributes="member: 6689464"><p>That is the big problem, I'm not against non-standard wizards, but I don't want them at the cost of butchering standard sorcerers and warlocks</p><p></p><p></p><p></p><p>No, not buying it. If he is born with the power, then he has time to learn other stuff. Proficiencies are just the tip of the iceberg here. And notice this is an element that is repeated on PF and 4e. A sorcerer is always proficient with more weapons than the wizard. </p><p></p><p></p><p>First paragraph specifically mentions spells, that is a strike from the psion and warlock's pov. Second paragraph is very explicit "students" (sorcerers aren't students) "You have chosen" (sorcerers are born not made, they don't get to choose) and then a rambling on how you have to be so smart and dedicated. Not my definition of generic by any meassure.</p><p></p><p> </p><p></p><p>ok, let's start by the table: </p><p></p><p>Spellcasting bonus (where is the attack bonus?)</p><p>Spells per day (as a sorcerer player I don't care, as a warlock this makes no sense)</p><p>Esoteric Knowledge (scholarly, you cannot interpret it otherwise)</p><p>Wizardry (this is suppossed to be the removable part)</p><p>Arcane Tradition (tradiiton doesn't necessarily imply a school, and I know this is going to be ocupied by a bloodline, but still a poor choice of word)</p><p>Ability Score Improvement (yupi generic! like any other class. The number is ok for a SAD caster, not good for the MAD ones)</p><p>Scribe scrolls (scholarly, again )</p><p>Brew Potion (could go with warlocks, but we know already what this is about)</p><p>Spell Mastery (centered on both preparation -no sorcerer does that- and slots -warlock has no business here-.) </p><p></p><p>Also the flavor of the text reminds you over and over this is about studying and learning. </p><p></p><p></p><p></p><p>Ok, the if sorcerer dind't have to learn his power, but also couldn't learn any usable combat ability neither any useful skill, what the heck is he supposed to learn with all of that free time?</p><p></p><p>I'm surprised you are so opposed to give the sorcerer small bumps of power that reinforce the archetype without contradicting existing characters -in fact the Cha skill dice reproduces the Intimidate, diplomacy and bluff training from PF and 4e, the proficiencies are the same they have always had, and in 4e and PF they have many melee or melee friendly abilities- and that aren't even remotely broken "because they wouldn't be recognizable", yet are very supportive of changes that crush their flavor and will result on them being very weak while simultaneously making conversion hard or impossible. And all of it based on prejudices (Arcane caster, so it is just a variant of wizard, it makes no sense he learns to fight or anything but arcane lore, we cannot give them actual fighting prowess because that will force them into the frontline and we cannot allow that, they have done it in the past you say? no that is impossible no wizard is melee friendly)-forgive me if I go too hyperbole here, nothing personal- </p><p></p><p></p><p>See please what [MENTION=6670153]gyor[/MENTION] up there has to say about it</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6174163, member: 6689464"] That is the big problem, I'm not against non-standard wizards, but I don't want them at the cost of butchering standard sorcerers and warlocks No, not buying it. If he is born with the power, then he has time to learn other stuff. Proficiencies are just the tip of the iceberg here. And notice this is an element that is repeated on PF and 4e. A sorcerer is always proficient with more weapons than the wizard. First paragraph specifically mentions spells, that is a strike from the psion and warlock's pov. Second paragraph is very explicit "students" (sorcerers aren't students) "You have chosen" (sorcerers are born not made, they don't get to choose) and then a rambling on how you have to be so smart and dedicated. Not my definition of generic by any meassure. ok, let's start by the table: Spellcasting bonus (where is the attack bonus?) Spells per day (as a sorcerer player I don't care, as a warlock this makes no sense) Esoteric Knowledge (scholarly, you cannot interpret it otherwise) Wizardry (this is suppossed to be the removable part) Arcane Tradition (tradiiton doesn't necessarily imply a school, and I know this is going to be ocupied by a bloodline, but still a poor choice of word) Ability Score Improvement (yupi generic! like any other class. The number is ok for a SAD caster, not good for the MAD ones) Scribe scrolls (scholarly, again ) Brew Potion (could go with warlocks, but we know already what this is about) Spell Mastery (centered on both preparation -no sorcerer does that- and slots -warlock has no business here-.) Also the flavor of the text reminds you over and over this is about studying and learning. Ok, the if sorcerer dind't have to learn his power, but also couldn't learn any usable combat ability neither any useful skill, what the heck is he supposed to learn with all of that free time? I'm surprised you are so opposed to give the sorcerer small bumps of power that reinforce the archetype without contradicting existing characters -in fact the Cha skill dice reproduces the Intimidate, diplomacy and bluff training from PF and 4e, the proficiencies are the same they have always had, and in 4e and PF they have many melee or melee friendly abilities- and that aren't even remotely broken "because they wouldn't be recognizable", yet are very supportive of changes that crush their flavor and will result on them being very weak while simultaneously making conversion hard or impossible. And all of it based on prejudices (Arcane caster, so it is just a variant of wizard, it makes no sense he learns to fight or anything but arcane lore, we cannot give them actual fighting prowess because that will force them into the frontline and we cannot allow that, they have done it in the past you say? no that is impossible no wizard is melee friendly)-forgive me if I go too hyperbole here, nothing personal- See please what [MENTION=6670153]gyor[/MENTION] up there has to say about it [/QUOTE]
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