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Mageocracy. Comment on my first campaign world.
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<blockquote data-quote="Sagan Darkside" data-source="post: 635136" data-attributes="member: 9270"><p>Salutations,</p><p></p><p>cool stuff- some suggeations follow-</p><p></p><p></p><p></p><p>Change this to a branch of wizard advisors (former apprentices of his) that he had long ago planted in many of the royal courts of the land. They had two goals:</p><p>1) To teach the children of the royalty the ways of wizardry.</p><p>2) To convince the royalty that the church wars would destroy their kingdoms- the only response needs to be the outlawing of worship.</p><p></p><p>Not all were succesful, of course, but the most powerful kingdom was swayed and became the grounds for the war-free sanctuary.</p><p></p><p>Why? Well, Ackazar would realize it would be better to use an existing political infrastructure then try to create his own. There is also, rarely, good land free for such ideas.</p><p></p><p> </p><p></p><p>Have her had kept a journal with her thoughts and concerns- it can eventually fall into the hands of the pc's. Or it has already spurred a resistant movement - an illegal cult. The "children of Llathia".</p><p></p><p> </p><p></p><p>Why? Did he want no one to believe that magical power was accessable outside of his teachings?</p><p></p><p>I am surprised he would want babies to be born that were more resistant to magic. Perhaps his ceremony adds to the con of the child, but lowers their saves. He would want his citizens to be more vulnerable to his powers.</p><p></p><p>You could add another wrinkle that the womb-casting has created the first psions. This could cause a third faction in a war down the road- those who believe that divine and arcane magic are poxes on the world.</p><p></p><p> </p><p></p><p>You could keep the name Enforcers, but use if for a different group.</p><p></p><p>First- rename the base organization something like The Guild. Magic use becomes a licensed affair- it is illegal to cast magic otherwise. The only way to get a license (or legally learn magic) is to join the Guild.</p><p></p><p>The Guild is made out to be like the PeaceCorps. It will take young people and provide them with skills that are appropriate for them. They are then assigned to an area in which they serve. People can come to the guild and request any form of help (settle a dispute, deal with a monster, find a lost child, build a barn), and the guild does what it can without charging any money.</p><p></p><p>Communities will love this for obvious reasons, and families will look forward to the opportunities provided to their children.</p><p></p><p>As people advance within the Guild- they can then join more prestigous groups like the Enforcers. I like the idea of the Enforcers being a bunch of bards who use their charm (magical and not) to sniff out treason- and then end it. No one knows who they are- and paranoia runs high among possible traitors.</p><p></p><p>Another prestigous group could be paladin-like, but their power come from Ackazar.</p><p></p><p>How do you plan to organize the government itself? </p><p></p><p>I would suggest it being run by wizard guilds. Each community develops their own guild- each guild elects and sends a rep to the senate in the capital city. There, many of the rep's group together along common lines (caucus of necromancers, air elemancers, bards, or however many groups you want). </p><p></p><p>The senate would be huge- and even minor issues are argued to death. </p><p></p><p>Why all of this?</p><p></p><p>1)When things go wrong (and they always do) Ackazar can have people lay blame at the hands of the senate. There is some provisional law that allows him to come in and force a vote- so he will be seen (once again) as a savior.</p><p></p><p>2) It leaves a lot of room for politics- each guild/caucus is trying to constantly undermine the other.</p><p></p><p>That is all I got for the moment. heh.</p><p></p><p>Good luck</p><p>SD</p><p></p><p>Edit:You could have your martial art class be a group that makes up most of what is left of the free elves. They are a hidden group who have used their abilities to take down wizards.</p></blockquote><p></p>
[QUOTE="Sagan Darkside, post: 635136, member: 9270"] Salutations, cool stuff- some suggeations follow- Change this to a branch of wizard advisors (former apprentices of his) that he had long ago planted in many of the royal courts of the land. They had two goals: 1) To teach the children of the royalty the ways of wizardry. 2) To convince the royalty that the church wars would destroy their kingdoms- the only response needs to be the outlawing of worship. Not all were succesful, of course, but the most powerful kingdom was swayed and became the grounds for the war-free sanctuary. Why? Well, Ackazar would realize it would be better to use an existing political infrastructure then try to create his own. There is also, rarely, good land free for such ideas. Have her had kept a journal with her thoughts and concerns- it can eventually fall into the hands of the pc's. Or it has already spurred a resistant movement - an illegal cult. The "children of Llathia". Why? Did he want no one to believe that magical power was accessable outside of his teachings? I am surprised he would want babies to be born that were more resistant to magic. Perhaps his ceremony adds to the con of the child, but lowers their saves. He would want his citizens to be more vulnerable to his powers. You could add another wrinkle that the womb-casting has created the first psions. This could cause a third faction in a war down the road- those who believe that divine and arcane magic are poxes on the world. You could keep the name Enforcers, but use if for a different group. First- rename the base organization something like The Guild. Magic use becomes a licensed affair- it is illegal to cast magic otherwise. The only way to get a license (or legally learn magic) is to join the Guild. The Guild is made out to be like the PeaceCorps. It will take young people and provide them with skills that are appropriate for them. They are then assigned to an area in which they serve. People can come to the guild and request any form of help (settle a dispute, deal with a monster, find a lost child, build a barn), and the guild does what it can without charging any money. Communities will love this for obvious reasons, and families will look forward to the opportunities provided to their children. As people advance within the Guild- they can then join more prestigous groups like the Enforcers. I like the idea of the Enforcers being a bunch of bards who use their charm (magical and not) to sniff out treason- and then end it. No one knows who they are- and paranoia runs high among possible traitors. Another prestigous group could be paladin-like, but their power come from Ackazar. How do you plan to organize the government itself? I would suggest it being run by wizard guilds. Each community develops their own guild- each guild elects and sends a rep to the senate in the capital city. There, many of the rep's group together along common lines (caucus of necromancers, air elemancers, bards, or however many groups you want). The senate would be huge- and even minor issues are argued to death. Why all of this? 1)When things go wrong (and they always do) Ackazar can have people lay blame at the hands of the senate. There is some provisional law that allows him to come in and force a vote- so he will be seen (once again) as a savior. 2) It leaves a lot of room for politics- each guild/caucus is trying to constantly undermine the other. That is all I got for the moment. heh. Good luck SD Edit:You could have your martial art class be a group that makes up most of what is left of the free elves. They are a hidden group who have used their abilities to take down wizards. [/QUOTE]
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