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Mages, HP, and survival
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<blockquote data-quote="Graf" data-source="post: 1141221" data-attributes="member: 3087"><p>Having low hit points is a fun, but tough thing to play. I've played my share of low con characters (most recenlty an elf psion) all i can say is </p><p>1. never ever let yourself get boxed in, trapped or caught. In fact, never get into melee range at all. Falling prone at the end of an action behind something (often total cover) is always a good choice.</p><p>2. Use all your spells, feats, powers and items to maximize your chances of survival.</p><p>3. Assume something really bad is going to happen to you as soon as you open the door and cast that defensive spell now.*</p><p>4. scout scout scout scout scout -- Not only does this mean that the wizard isn't going near the monsters first but it lets you know what you need to be hiding from</p><p></p><p>I found myself spending roughly half of my powers and feats on things that directly or indirectly improved my hit points, lowered the damage I was taking, gave me a miss chance to be hit, raised AC, etc.</p><p></p><p>I got hit about once or twice a level. When I did it was either 1. no big deal or 2. I'm just about dead.</p><p>*Now that a lot of powers are only 1 min/level durations it's extremely difficult to go into combat fully protected. And combats are often short so you can't really spend three rounds casting protective spells. It's a pickle and you'll just have to make constant judgement calls.</p></blockquote><p></p>
[QUOTE="Graf, post: 1141221, member: 3087"] Having low hit points is a fun, but tough thing to play. I've played my share of low con characters (most recenlty an elf psion) all i can say is 1. never ever let yourself get boxed in, trapped or caught. In fact, never get into melee range at all. Falling prone at the end of an action behind something (often total cover) is always a good choice. 2. Use all your spells, feats, powers and items to maximize your chances of survival. 3. Assume something really bad is going to happen to you as soon as you open the door and cast that defensive spell now.* 4. scout scout scout scout scout -- Not only does this mean that the wizard isn't going near the monsters first but it lets you know what you need to be hiding from I found myself spending roughly half of my powers and feats on things that directly or indirectly improved my hit points, lowered the damage I was taking, gave me a miss chance to be hit, raised AC, etc. I got hit about once or twice a level. When I did it was either 1. no big deal or 2. I'm just about dead. *Now that a lot of powers are only 1 min/level durations it's extremely difficult to go into combat fully protected. And combats are often short so you can't really spend three rounds casting protective spells. It's a pickle and you'll just have to make constant judgement calls. [/QUOTE]
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