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<blockquote data-quote="Mercule" data-source="post: 1141517" data-attributes="member: 5100"><p>Actually, it's for the backstory to get the half-ogre in. The DM was wary enough about that that he wanted to know why we'd hooked up with one. The first thing that came to mind was that she was my neice (meaning that my unfortunate sister died in childbirth). That earned me an instant "Okay, you're at least 35." So, I'm not _old_, just not in the prime.</p><p> </p><p>We're using a 28 point buy, and my only real requirement is to be able to afford an 18 Cha (w/o age, etc. modifiers). Oh, and the back story requires that I'm human. I'm building a war-mage, straight-up. Lots of destruction spells. I don't really care if it's a Sorcerer or Wizard, but Sorcerer sounded a bit easier to make/play.</p><p> </p><p>I rarely min-max much about my characters, but after beating our heads up against RtToEE for over a year and still dealing with the Earth temple because we were so RP oriented, I'm seizing the opportunity the DM offered to bring in some butt-kickers to finish things up.</p><p> </p><p>The idea of a war-mage is so alien to what I normally play (I'm a Rogue kinda guy), that any advice would be appreciated. We are playing 3.0 because that's what the Temple is written for and what everyone knows. I don't own Song and Silence, but the DM does, so material from that is legal, but I don't have immediate access to it.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1141517, member: 5100"] Actually, it's for the backstory to get the half-ogre in. The DM was wary enough about that that he wanted to know why we'd hooked up with one. The first thing that came to mind was that she was my neice (meaning that my unfortunate sister died in childbirth). That earned me an instant "Okay, you're at least 35." So, I'm not _old_, just not in the prime. We're using a 28 point buy, and my only real requirement is to be able to afford an 18 Cha (w/o age, etc. modifiers). Oh, and the back story requires that I'm human. I'm building a war-mage, straight-up. Lots of destruction spells. I don't really care if it's a Sorcerer or Wizard, but Sorcerer sounded a bit easier to make/play. I rarely min-max much about my characters, but after beating our heads up against RtToEE for over a year and still dealing with the Earth temple because we were so RP oriented, I'm seizing the opportunity the DM offered to bring in some butt-kickers to finish things up. The idea of a war-mage is so alien to what I normally play (I'm a Rogue kinda guy), that any advice would be appreciated. We are playing 3.0 because that's what the Temple is written for and what everyone knows. I don't own Song and Silence, but the DM does, so material from that is legal, but I don't have immediate access to it. [/QUOTE]
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