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Mages of the Caribbean--story ideas
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<blockquote data-quote="Pielorinho" data-source="post: 5224880" data-attributes="member: 259"><p>That was sometimes true, but not always. When you're dealing with a group of people known for robbing and murdering random merchants, it's a little dangerous to ascribe idealistic goals to them across the board. Some pirate crews were pretty democratic, but there are many, many historical instances of captains murdering dissidents, or alternately dissidents murdering captains. (I've been reading up on pirates for the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). A story about a captain who went easy on captives, maybe even returning them their ship after plundering it, and who consequently got marooned for his troubles by a more bloodthirsty first mate, is practically stolen from the history books.</p><p></p><p> </p><p>That's a good point. I'm really wondering if I can work in a conversation between two people that would apply equally to the church schism and the mage schism....</p><p></p><p><strong>Starfox,</strong>, that's definitely wise about not expecting the players to act how I want them to. I plan to give them the "think like a 17th-century Spaniard" speech in the beginning, with a few pointers on doing it, and then during the game giving them reminders if they start varying too wildly, and if they insist on varying too wildly, running with it.</p><p></p><p>I had a D&D campaign once with an atheist character in it. I explained to the player that being an atheist in this world was analogous to not believing in germs in our world, that people would think you were insane. She persisted, and that was fine: I just had people look at her funny a lot. Same thing here: if a PC persists in acting like an abolitionist, people will treat her the same way we'd treat someone advocating harsh laws against weeding your garden: as a potentially dangerous nutcase. Even slaves will be unlikely to see abolition as the solution, preferring the solution of "get me the heck out of slavery" followed by, ideally, the chance to own some slaves of their own.</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 5224880, member: 259"] That was sometimes true, but not always. When you're dealing with a group of people known for robbing and murdering random merchants, it's a little dangerous to ascribe idealistic goals to them across the board. Some pirate crews were pretty democratic, but there are many, many historical instances of captains murdering dissidents, or alternately dissidents murdering captains. (I've been reading up on pirates for the game :) ). A story about a captain who went easy on captives, maybe even returning them their ship after plundering it, and who consequently got marooned for his troubles by a more bloodthirsty first mate, is practically stolen from the history books. That's a good point. I'm really wondering if I can work in a conversation between two people that would apply equally to the church schism and the mage schism.... [b]Starfox,[/b], that's definitely wise about not expecting the players to act how I want them to. I plan to give them the "think like a 17th-century Spaniard" speech in the beginning, with a few pointers on doing it, and then during the game giving them reminders if they start varying too wildly, and if they insist on varying too wildly, running with it. I had a D&D campaign once with an atheist character in it. I explained to the player that being an atheist in this world was analogous to not believing in germs in our world, that people would think you were insane. She persisted, and that was fine: I just had people look at her funny a lot. Same thing here: if a PC persists in acting like an abolitionist, people will treat her the same way we'd treat someone advocating harsh laws against weeding your garden: as a potentially dangerous nutcase. Even slaves will be unlikely to see abolition as the solution, preferring the solution of "get me the heck out of slavery" followed by, ideally, the chance to own some slaves of their own. [/QUOTE]
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