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Mages vs Clerics
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<blockquote data-quote="charlesatan" data-source="post: 3401412" data-attributes="member: 20870"><p>At the end of the day, the problem isn't a battle of spells: it's the cherry on top that hurts.</p><p></p><p>For example, the Druid essentially has Polymorph that lasts 1 hour/level so he can cast spells <em>and</em> be in animal/elemental form while he's at it, providing him with good physical offense and defense.</p><p></p><p>A core Cleric only has a slight advantage, mainly from the fact that he has the most efficient healing spells and better hit points. A non-core Cleric, however, has access to Divine Metamagic, which gives him an edge in terms of spellcasting.</p><p></p><p>At the end of the day, if I were to build a 20th-level Cleric who'd face a 20th-level Wizard (or Sorcerer), there's probably combos that'll result in a one-round kill. So it's down to the dice (who wins initiative).</p><p></p><p>That's not how D&D is played however and it is a team game. Still, by 20th-level, the Cleric has his own share of damage dealing spells (i.e. Flamestrike, Firestorm) as well as healing. He can also turn into a warrior-mage type character thanks to the trio of spells Divine Favor, Divine Power, and Righteous Might (and Persistent them). The 20th-level Wizard still has some nifty tricks (i.e. spells like Greater Invisibility, Maze, etc.) up his sleeve but in terms of survivability and flexibilty, the Cleric fares better. There's also the fact that a Cleric's domain can give him access to some of the juicier spells of a Wizard...</p><p></p><p>Honestly 20th-level is a bad matchup for the Wizard. I'd say it's prettier at mid-levels, at say 8th-10th level.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3401412, member: 20870"] At the end of the day, the problem isn't a battle of spells: it's the cherry on top that hurts. For example, the Druid essentially has Polymorph that lasts 1 hour/level so he can cast spells [I]and[/I] be in animal/elemental form while he's at it, providing him with good physical offense and defense. A core Cleric only has a slight advantage, mainly from the fact that he has the most efficient healing spells and better hit points. A non-core Cleric, however, has access to Divine Metamagic, which gives him an edge in terms of spellcasting. At the end of the day, if I were to build a 20th-level Cleric who'd face a 20th-level Wizard (or Sorcerer), there's probably combos that'll result in a one-round kill. So it's down to the dice (who wins initiative). That's not how D&D is played however and it is a team game. Still, by 20th-level, the Cleric has his own share of damage dealing spells (i.e. Flamestrike, Firestorm) as well as healing. He can also turn into a warrior-mage type character thanks to the trio of spells Divine Favor, Divine Power, and Righteous Might (and Persistent them). The 20th-level Wizard still has some nifty tricks (i.e. spells like Greater Invisibility, Maze, etc.) up his sleeve but in terms of survivability and flexibilty, the Cleric fares better. There's also the fact that a Cleric's domain can give him access to some of the juicier spells of a Wizard... Honestly 20th-level is a bad matchup for the Wizard. I'd say it's prettier at mid-levels, at say 8th-10th level. [/QUOTE]
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