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General Tabletop Discussion
*Pathfinder & Starfinder
"Mageslaying" weapon ability - this looks freaky..
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<blockquote data-quote="BAW" data-source="post: 1881543" data-attributes="member: 17773"><p><strong>Simple question</strong></p><p></p><p>How many of those properties you just mentioned (bane and knockback) do PC's actually put on their weapons?</p><p></p><p>In the campaigns I've played in, it is very rare. In fact such items end up in the party equipment because they were found, not bought.</p><p></p><p>Clouting vs Knockback:</p><p>Personally a save rather than a check at least gives the chance that a creature could fail. How many times does a PC try to bullrush an opponent? Due to the levels these enchantments ares available Knockback is relatively worthless at least with Clouting there is a chance.</p><p></p><p>Mageslaying looks like a viable alternative to just adding another +1 enhancement bonus to your weapon.</p><p></p><p>What it does not do is help against most foes which are (or can be) melee orientated. Such as fighters, clerics, druids and creatures which are designed to go toe-to-toe with a party.</p><p></p><p>So this is a property which might be worthwhile 1/2 the time, provided that we can tell which spell-like abilities are arcane and which are divine.</p><p></p><p>Compared to what else is on offer it seems fair.</p><p> </p><p>Note: I think the bane enhancements in the DMG are underpowered as they don't give a weapon the ability to bypass damage reduction and neither does Mageslaying.</p></blockquote><p></p>
[QUOTE="BAW, post: 1881543, member: 17773"] [b]Simple question[/b] How many of those properties you just mentioned (bane and knockback) do PC's actually put on their weapons? In the campaigns I've played in, it is very rare. In fact such items end up in the party equipment because they were found, not bought. Clouting vs Knockback: Personally a save rather than a check at least gives the chance that a creature could fail. How many times does a PC try to bullrush an opponent? Due to the levels these enchantments ares available Knockback is relatively worthless at least with Clouting there is a chance. Mageslaying looks like a viable alternative to just adding another +1 enhancement bonus to your weapon. What it does not do is help against most foes which are (or can be) melee orientated. Such as fighters, clerics, druids and creatures which are designed to go toe-to-toe with a party. So this is a property which might be worthwhile 1/2 the time, provided that we can tell which spell-like abilities are arcane and which are divine. Compared to what else is on offer it seems fair. Note: I think the bane enhancements in the DMG are underpowered as they don't give a weapon the ability to bypass damage reduction and neither does Mageslaying. [/QUOTE]
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Community
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*Pathfinder & Starfinder
"Mageslaying" weapon ability - this looks freaky..
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