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MageWare -- 2005 Spring Catalog
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<blockquote data-quote="Crothian" data-source="post: 2196631" data-attributes="member: 232"><p><strong>Mage Ware</strong></p><p></p><p>Modern day magic or magic mixed with any time of technology seems to be an area lacking. Most of the time one sees magical items that are the same as technological ones, except they are called magic. I know some people like to have a magical camera or train or telephone, but to me it seems to defeat the purpose of magic and cheapens it. Magic Ware takes us into the items a modern magician may have use for. Not all the items in it our magical but they are all designed for and many are designed my other magic practitioners. </p><p></p><p> Mage Ware is a new PDF by ID Adventures. They have done a few gaming PDFs but mostly have printable alternatives to miniatures. This twelve page PDF has a basic two column lay it. The first and last page are color, but the rest is all black and white so when printing just do not print the first and last pages which are not needed if you are concerned with ink. The book is book marked but only the chapters and that does not help when trying to find individual items. I more complete list of book makrs would have been much better. </p><p></p><p> The book starts with some hardware for a magic using person. Some of the items are the Arcane Server, a computer that can only be accesses by certain users and hacked by magic. It cannot be hacked using mundane needs. It is fairly expensive though. There is the Eternal Spelldrive that is a It is used to hold spells and make it easier to prepare spells from the Spelldrive then it would be from a spellbook. There is a printer that can print scrolls, and a small device called a spellpod that replaces a spell book completely. The items here are sort of interesting and seem to be some basic ideas a modern wizard might try to invent to make his life easier. But nothing really strikes me as really creative or awe inspiring in this section.</p><p></p><p> There are also a number of software applications for mages as well. There are items like Firetrap Security which allows spells to be stored for the purpose of affecting someone trying to hack into the computer. There is the Mastersage Pro that helps mages identify spells they have seen cast but at first failed to recognize. There are some other programs here but really like the hardware nothing that I found that impressive. There are some nice ideas and defiantly some useful items though. </p><p></p><p> Lastly, the PDF has a few spells for the modern game. There are twenty spells: five zero level, eight first, four third, two third, and one fourth. There are some interesting ones like Platinum Card that allows a small wealth increase for a single purchase and credit curse which decreases the wealth of some one else. There are some interesting ones like Global Positioning Sorcery that tells one exactly where he is and shows a view of the surrounding area. One of the most interesting spells is Spelltop. IT allows the caster to use a book as a computer. Information can be sorted in the book faster and downloaded into another medium. </p><p></p><p> Over all it is a good book. There are some nice ideas in here but none that really were impressive. It is a good starting ground for having some modern devices a magic user would have around and use. The spells are interesting and really do fit in a modern world.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2196631, member: 232"] [b]Mage Ware[/b] Modern day magic or magic mixed with any time of technology seems to be an area lacking. Most of the time one sees magical items that are the same as technological ones, except they are called magic. I know some people like to have a magical camera or train or telephone, but to me it seems to defeat the purpose of magic and cheapens it. Magic Ware takes us into the items a modern magician may have use for. Not all the items in it our magical but they are all designed for and many are designed my other magic practitioners. Mage Ware is a new PDF by ID Adventures. They have done a few gaming PDFs but mostly have printable alternatives to miniatures. This twelve page PDF has a basic two column lay it. The first and last page are color, but the rest is all black and white so when printing just do not print the first and last pages which are not needed if you are concerned with ink. The book is book marked but only the chapters and that does not help when trying to find individual items. I more complete list of book makrs would have been much better. The book starts with some hardware for a magic using person. Some of the items are the Arcane Server, a computer that can only be accesses by certain users and hacked by magic. It cannot be hacked using mundane needs. It is fairly expensive though. There is the Eternal Spelldrive that is a It is used to hold spells and make it easier to prepare spells from the Spelldrive then it would be from a spellbook. There is a printer that can print scrolls, and a small device called a spellpod that replaces a spell book completely. The items here are sort of interesting and seem to be some basic ideas a modern wizard might try to invent to make his life easier. But nothing really strikes me as really creative or awe inspiring in this section. There are also a number of software applications for mages as well. There are items like Firetrap Security which allows spells to be stored for the purpose of affecting someone trying to hack into the computer. There is the Mastersage Pro that helps mages identify spells they have seen cast but at first failed to recognize. There are some other programs here but really like the hardware nothing that I found that impressive. There are some nice ideas and defiantly some useful items though. Lastly, the PDF has a few spells for the modern game. There are twenty spells: five zero level, eight first, four third, two third, and one fourth. There are some interesting ones like Platinum Card that allows a small wealth increase for a single purchase and credit curse which decreases the wealth of some one else. There are some interesting ones like Global Positioning Sorcery that tells one exactly where he is and shows a view of the surrounding area. One of the most interesting spells is Spelltop. IT allows the caster to use a book as a computer. Information can be sorted in the book faster and downloaded into another medium. Over all it is a good book. There are some nice ideas in here but none that really were impressive. It is a good starting ground for having some modern devices a magic user would have around and use. The spells are interesting and really do fit in a modern world. [/QUOTE]
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