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MageWare -- 2005 Spring Catalog
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 2434299" data-attributes="member: 3190"><p><em>Cinematic Supply</em> was supposed to be cut from the book entirely, and I apologize to everyone who felt they were teased with the description we missed. It was primarily cut because it didn't match the "utility" style of spells I selected for the book. However, since playtest feedback had, in fact, suggested it was open to abuse I also wanted more time to refine it and consider what level it should be placed at.</p><p></p><p>The spell is currently scheduled to be included in the next MageWare product. However, for anyone who wants to know what it does since they bought the 2005 Spring Catalog, I'm also including it here. This version is slightly different than the original, as a result of playtest feedback.</p><p></p><p>Cinematic Supply</p><p>Conjuration</p><p><strong>Level:</strong> Modern 2</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> One firearm</p><p><strong>Duration:</strong> 10 minutes/level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>A firearm augmented with this spell does not consume ammunition when fired. Instead, it fires ammunition created by the spell. The ammunition created is of a normal, full metal jacket type, regardless of what ammunition is loaded in the firearm. The spell provides a maximum amount of ammunition equal to the caster's level, and once that amount has been expended the spell ends. The firearm need not have spare magazine capacity for the conjured ammunition -- each round is summoned as it is used.</p><p>When using the conjured ammunition the firearm acts in all ways as if it had normal ammunition, and even fires real rounds that can be recovered and tested to determine what firearm they came from. It does not create casings, which can make its operation obviously unusual when seem by anyone familiar with firearms. For the duration of this spell, the firearm is always considered to have enough ammo to use any feat that requires ammunition (such as Burst Fire), if it has enough when including the conjured ammunition available to it.</p><p><em>Focus:</em> One round of ammo appropriate for the firearm, which must be loaded in the firearm, though it is not consumed.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 2434299, member: 3190"] [I]Cinematic Supply[/I] was supposed to be cut from the book entirely, and I apologize to everyone who felt they were teased with the description we missed. It was primarily cut because it didn't match the "utility" style of spells I selected for the book. However, since playtest feedback had, in fact, suggested it was open to abuse I also wanted more time to refine it and consider what level it should be placed at. The spell is currently scheduled to be included in the next MageWare product. However, for anyone who wants to know what it does since they bought the 2005 Spring Catalog, I'm also including it here. This version is slightly different than the original, as a result of playtest feedback. Cinematic Supply Conjuration [B]Level:[/B] Modern 2 [B]Components:[/B] V, S, F [B]Casting Time:[/B] 1 action [B]Range:[/B] Touch [B]Target:[/B] One firearm [B]Duration:[/B] 10 minutes/level [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No A firearm augmented with this spell does not consume ammunition when fired. Instead, it fires ammunition created by the spell. The ammunition created is of a normal, full metal jacket type, regardless of what ammunition is loaded in the firearm. The spell provides a maximum amount of ammunition equal to the caster's level, and once that amount has been expended the spell ends. The firearm need not have spare magazine capacity for the conjured ammunition -- each round is summoned as it is used. When using the conjured ammunition the firearm acts in all ways as if it had normal ammunition, and even fires real rounds that can be recovered and tested to determine what firearm they came from. It does not create casings, which can make its operation obviously unusual when seem by anyone familiar with firearms. For the duration of this spell, the firearm is always considered to have enough ammo to use any feat that requires ammunition (such as Burst Fire), if it has enough when including the conjured ammunition available to it. [I]Focus:[/I] One round of ammo appropriate for the firearm, which must be loaded in the firearm, though it is not consumed. [/QUOTE]
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