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<blockquote data-quote="CapnZapp" data-source="post: 6501781" data-attributes="member: 12731"><p>I believe the intention is for magic ammunition to be found in sets of <strong>one</strong>.</p><p></p><p>In other words, you're right about the implication. The 3e-ism of finding them in batches of 20 or 50 is long gone, and you need to recalibrate yourself and your players accordingly.</p><p></p><p>And no, I don't see +1 arrows as "worthless 95% of the time". That's an horribly pessimistic view of a plus bonus. Plus bonuses have always been some of the <em>most</em> coveted rewards of the game, especially so in 5E where they are so (comparatively) scarce. </p><p></p><p>If I would roll for magic ammo, I would probably roll 1d6 as the number of arrows the monster has left after the combat. (Yes, this means that if the adventurers are smart about taking out a monster before it can start using its bow, I'd give them the full six arrows)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6501781, member: 12731"] I believe the intention is for magic ammunition to be found in sets of [B]one[/B]. In other words, you're right about the implication. The 3e-ism of finding them in batches of 20 or 50 is long gone, and you need to recalibrate yourself and your players accordingly. And no, I don't see +1 arrows as "worthless 95% of the time". That's an horribly pessimistic view of a plus bonus. Plus bonuses have always been some of the [I]most[/I] coveted rewards of the game, especially so in 5E where they are so (comparatively) scarce. If I would roll for magic ammo, I would probably roll 1d6 as the number of arrows the monster has left after the combat. (Yes, this means that if the adventurers are smart about taking out a monster before it can start using its bow, I'd give them the full six arrows) [/QUOTE]
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