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<blockquote data-quote="delericho" data-source="post: 6631501" data-attributes="member: 22424"><p>In both cases, it's about the economics of scarcity. The character effectively has the choice: he can either spend a month's wages on a magic arrow or he can save for a year and buy a magic bow. Objectively, the better choice is to save and buy the permanent item - the consumable is a fool's game.</p><p></p><p>And yet... the character in question routinely finds himself in fights to the death, and although resurrection magic is available it's likely out of his reach (and, indeed, even if it's possible to come back, I expect a violent death isn't a particularly experience!).</p><p></p><p>Of course, in a fight to the death, that magical arrow might well prove to be the difference between making it out alive and meeting a nasty end. Sure, the maths say there's really only a 5% chance of it mattering on the attack roll and a 12.5% chance of it mattering on the damage roll (for a longbow), but adventurers have a saying - "never tell me the odds". Small though those chances are, what if <em>this</em> time, that turns out to be the difference between coming out alive and, well, not?</p><p></p><p>Do you dare risk <em>not</em> having, and using, the best equipment available right at this moment?</p></blockquote><p></p>
[QUOTE="delericho, post: 6631501, member: 22424"] In both cases, it's about the economics of scarcity. The character effectively has the choice: he can either spend a month's wages on a magic arrow or he can save for a year and buy a magic bow. Objectively, the better choice is to save and buy the permanent item - the consumable is a fool's game. And yet... the character in question routinely finds himself in fights to the death, and although resurrection magic is available it's likely out of his reach (and, indeed, even if it's possible to come back, I expect a violent death isn't a particularly experience!). Of course, in a fight to the death, that magical arrow might well prove to be the difference between making it out alive and meeting a nasty end. Sure, the maths say there's really only a 5% chance of it mattering on the attack roll and a 12.5% chance of it mattering on the damage roll (for a longbow), but adventurers have a saying - "never tell me the odds". Small though those chances are, what if [i]this[/i] time, that turns out to be the difference between coming out alive and, well, not? Do you dare risk [i]not[/i] having, and using, the best equipment available right at this moment? [/QUOTE]
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