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<blockquote data-quote="howandwhy99" data-source="post: 6096447" data-attributes="member: 3192"><p>Dwarves are one of the most interesting races to me because magic isn't available to them. They have clerics who can call on the power of their deities, but even magic item use is limited due to the race's inherent magical resistance. This is beneficial on the one hand, as dwarves are less likely to be hindered by magic, but it also takes away the potential benefits magic could bring. </p><p></p><p>This isn't about limiting player options with a race, but an enabling option to opt out of the magic-everything the game can sometimes lead to. I think a parallel idea to this is with Halflings who aren't amenable to war and have highly limited advancement as Fighters. They simply aren't a warlike people and the option of playing a Halfling let's players focus all of the elements of the game which aren't combat.</p><p></p><p>An interesting race inherently tied to magic would engaged in magic-use in every way they live. The difficult part is understanding what magic means and how it would be defined for a race like this. Elves are pretty magical and their religion shows it. They could conceivably create magic in every object they craft with soul binding. This would apply to every bond they forge to non-objects too, like people, places, even ideas.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6096447, member: 3192"] Dwarves are one of the most interesting races to me because magic isn't available to them. They have clerics who can call on the power of their deities, but even magic item use is limited due to the race's inherent magical resistance. This is beneficial on the one hand, as dwarves are less likely to be hindered by magic, but it also takes away the potential benefits magic could bring. This isn't about limiting player options with a race, but an enabling option to opt out of the magic-everything the game can sometimes lead to. I think a parallel idea to this is with Halflings who aren't amenable to war and have highly limited advancement as Fighters. They simply aren't a warlike people and the option of playing a Halfling let's players focus all of the elements of the game which aren't combat. An interesting race inherently tied to magic would engaged in magic-use in every way they live. The difficult part is understanding what magic means and how it would be defined for a race like this. Elves are pretty magical and their religion shows it. They could conceivably create magic in every object they craft with soul binding. This would apply to every bond they forge to non-objects too, like people, places, even ideas. [/QUOTE]
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