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<blockquote data-quote="Kalontas" data-source="post: 6097375" data-attributes="member: 6686378"><p>The racial limitation on class levels were a terrible, terrible rule.</p><p></p><p>So hey, I'm a halfling and I've got to Xth level of fighter. I have all the necessary skills and abilities I need to advance to the next level, but I can't, the only reason being "the game tells me I can't". So what do we do then? Do we leave me as just weaker than every other character who can keep advancing, especially the superior master race of humans? Even forgetting the unfortunate implications of humans being plain better than everyone else, that still made for a terrible game. Every GM would just tell his players to forget this rule and keep on going.</p><p></p><p>Games are made to be fun. If you make an artificial barrier on a player's choice of classes, or limit his advancement in one, for "story", you'll making a terrible, railroading game. Setting can tell you anything it wants about CULTURES (not races) and their tastes in magic - like gnomes prefer Illusion, there are no <em>known</em> human druids because humans mostly cut down forests for cities and fields, while dwarves rarely use fire magic because beer-soaked beard + fire = bad idea - but limiting what players can do is just a way to scare away people from playing your game.</p></blockquote><p></p>
[QUOTE="Kalontas, post: 6097375, member: 6686378"] The racial limitation on class levels were a terrible, terrible rule. So hey, I'm a halfling and I've got to Xth level of fighter. I have all the necessary skills and abilities I need to advance to the next level, but I can't, the only reason being "the game tells me I can't". So what do we do then? Do we leave me as just weaker than every other character who can keep advancing, especially the superior master race of humans? Even forgetting the unfortunate implications of humans being plain better than everyone else, that still made for a terrible game. Every GM would just tell his players to forget this rule and keep on going. Games are made to be fun. If you make an artificial barrier on a player's choice of classes, or limit his advancement in one, for "story", you'll making a terrible, railroading game. Setting can tell you anything it wants about CULTURES (not races) and their tastes in magic - like gnomes prefer Illusion, there are no [i]known[/i] human druids because humans mostly cut down forests for cities and fields, while dwarves rarely use fire magic because beer-soaked beard + fire = bad idea - but limiting what players can do is just a way to scare away people from playing your game. [/QUOTE]
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