I've decided to use the d20 Modern rules as the basis for my iron-age primitive grunt barbarian campaign. The Modern basic classes actually fit into a less-specialistic Iron age culture than do the "D&D with serial number filed off" conventional d20 classes. I like a few of the other features better.
The tricky part is magic. I'm not enamored of the Arcana method of tossing them all into advanced/prestige classes, so here is my thought:
Spellcasting is potentially available to any Smart, Dedicated, or Charismatic hero. Having the ability to cast spells at first level costs both of their starting Feats and gives the ability to cast two cantrips and one first level spell per day. Thereafter, each Bonus Feat (and ONLY Bonus Feats from one of these classes) may be used in this fashion) expended increases the number of each spell level per day by one. Each Talent expended from one of these classes adds a new spell level. However, the number of spells one may cast at a given class level must be less than the number of next-lower spell level (thus, to cast 1 level 2 spell, one must already be able to cast two level 1 spells).
Sticking points still to work out: Balancing in the dedicated hero. Spell lists. Taking a new spellcasting class when one is not a starting-out-at-first-level-with-it character.
The tricky part is magic. I'm not enamored of the Arcana method of tossing them all into advanced/prestige classes, so here is my thought:
Spellcasting is potentially available to any Smart, Dedicated, or Charismatic hero. Having the ability to cast spells at first level costs both of their starting Feats and gives the ability to cast two cantrips and one first level spell per day. Thereafter, each Bonus Feat (and ONLY Bonus Feats from one of these classes) may be used in this fashion) expended increases the number of each spell level per day by one. Each Talent expended from one of these classes adds a new spell level. However, the number of spells one may cast at a given class level must be less than the number of next-lower spell level (thus, to cast 1 level 2 spell, one must already be able to cast two level 1 spells).
Sticking points still to work out: Balancing in the dedicated hero. Spell lists. Taking a new spellcasting class when one is not a starting-out-at-first-level-with-it character.