psychognome
First Post
You can probably guess what this is about. I'm about to mix magical elements with the rules from Mecha Crusade. My question is, how would you handle the mixing of magic and mechas? Would you use d20 Modern rules (basic and advanced classes, and all) or would you just go basic D&D with Mechas added in for taste?
The idea is that magic is a very common force in this game... think of wizards in mechas casting spells with somatic components, and the mechas repeating the movements. In a way you could consider mechas being nothing more than really advanced armor.
I can imagine dwarves with short, stout mechas equipped for battle, while elves would have quick and lithe mechas capable of all sorts of neat manouvers. And orcs, well... think of big pieces of metal front-loaded for close-combat.
Whaddya think? (other than "Dude, what the hell is he smoking?")
The idea is that magic is a very common force in this game... think of wizards in mechas casting spells with somatic components, and the mechas repeating the movements. In a way you could consider mechas being nothing more than really advanced armor.
I can imagine dwarves with short, stout mechas equipped for battle, while elves would have quick and lithe mechas capable of all sorts of neat manouvers. And orcs, well... think of big pieces of metal front-loaded for close-combat.
Whaddya think? (other than "Dude, what the hell is he smoking?")
