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Magic and Mechas: Mecha Crusade in a Magical Enviroment
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<blockquote data-quote="Gospog" data-source="post: 651336" data-attributes="member: 2348"><p>Shadow64 wrote:</p><p> </p><p></p><p>Actually, RIFTS did this in a number of thier cultures, mainly with cyborgs. Very cool idea.</p><p></p><p>As for the boiler unit, the easy way would be to trap a steam quasi-elemental in it to power it. </p><p>I used this idea to power mechanical limbs in my "Buffy the Steampunk Slayer" setting. As an added bonus, this was used for a Strong Hero who could operate (more or less) at 0 HP. When this occurred, it was played like the hero had passed out, and the steam elemental "possessed" her, going on a short rampage! Steam would pour from her nose, mouth and ears for the duration of the effect.</p><p></p><p>Some nice people in the Monster Forums gave me a link to a 3E conversion for this creature, but I can't seem to find it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>However, I am against powering the boiler unit with magic. I propose the boiler as a conventional means of locomotion should the mech have it's magic nature negated (or dispelled). Thus crippled, the mech could still flee under it's own power.</p><p></p><p>Wih a huge mech, boiler unit bolted to it's back should be a minor adjustment. This is fantasy, the boiler can be as big or as small as you need it to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for sharing all of these cool ideas. I'm getting totally pumped!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Gospog, post: 651336, member: 2348"] Shadow64 wrote: Actually, RIFTS did this in a number of thier cultures, mainly with cyborgs. Very cool idea. As for the boiler unit, the easy way would be to trap a steam quasi-elemental in it to power it. I used this idea to power mechanical limbs in my "Buffy the Steampunk Slayer" setting. As an added bonus, this was used for a Strong Hero who could operate (more or less) at 0 HP. When this occurred, it was played like the hero had passed out, and the steam elemental "possessed" her, going on a short rampage! Steam would pour from her nose, mouth and ears for the duration of the effect. Some nice people in the Monster Forums gave me a link to a 3E conversion for this creature, but I can't seem to find it. :( However, I am against powering the boiler unit with magic. I propose the boiler as a conventional means of locomotion should the mech have it's magic nature negated (or dispelled). Thus crippled, the mech could still flee under it's own power. Wih a huge mech, boiler unit bolted to it's back should be a minor adjustment. This is fantasy, the boiler can be as big or as small as you need it to be. :) Thanks for sharing all of these cool ideas. I'm getting totally pumped!! :cool: [/QUOTE]
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Magic and Mechas: Mecha Crusade in a Magical Enviroment
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