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Magic and Non-Magic Healing Proposal
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<blockquote data-quote="the Jester" data-source="post: 6048299" data-attributes="member: 1210"><p>Sorry, but- LAAAAAME.</p><p></p><p>Speaking as a warlord fan, this would absolutely not satisfy me, not even a little bit. Basically, a warlord who cannot help his buddies when they actually need the help might as well not be able to help them at all.</p><p></p><p>I do think there is a simple, easy, coherent, intuitive solution, though. Instead of healing, warlords could grant temporary hit points. This is similar to but distinct from actual healing, and with the addition of a few warlord-specific mechanics to allow an unconscious creature to come to, it is beautifully simple and pretty well-balanced. </p><p></p><p>Drawbacks:</p><p></p><p>-Doesn't actually heal you.</p><p>-(Without other mechanics) Can't help if you are unconscious.</p><p></p><p>Advantages:</p><p></p><p>-Can inspire temporary hit points to take you above your normal maximum.</p><p>-Doesn't actually heal you. (This is an advantage when it comes to justifying the mechanics in a way that players will accept.)</p><p></p><p>This seems to me to be about a wash vs. regular, cleric-style healing- <strong>as long as</strong> warlords have a "rouse the fallen" ability that lets someone with temporary hps but no real hps come to, even if briefly.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6048299, member: 1210"] Sorry, but- LAAAAAME. Speaking as a warlord fan, this would absolutely not satisfy me, not even a little bit. Basically, a warlord who cannot help his buddies when they actually need the help might as well not be able to help them at all. I do think there is a simple, easy, coherent, intuitive solution, though. Instead of healing, warlords could grant temporary hit points. This is similar to but distinct from actual healing, and with the addition of a few warlord-specific mechanics to allow an unconscious creature to come to, it is beautifully simple and pretty well-balanced. Drawbacks: -Doesn't actually heal you. -(Without other mechanics) Can't help if you are unconscious. Advantages: -Can inspire temporary hit points to take you above your normal maximum. -Doesn't actually heal you. (This is an advantage when it comes to justifying the mechanics in a way that players will accept.) This seems to me to be about a wash vs. regular, cleric-style healing- [B]as long as[/B] warlords have a "rouse the fallen" ability that lets someone with temporary hps but no real hps come to, even if briefly. [/QUOTE]
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