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General Tabletop Discussion
*TTRPGs General
magic and physics? do they mix?
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<blockquote data-quote="Pielorinho" data-source="post: 1645829" data-attributes="member: 259"><p>Actually, evocations usually create <em>energy</em> from nothing; if you want to create <em>matter</em>, you need to be using a conjuration. Look at fireball, evard's black tentacles (force tentacles), Otiluke's resilient sphere, and magic missile as other examples.</p><p> </p><p>My general rule is this:</p><p> </p><p><strong>No Magic Bullets</strong>. If a character tries to use a spell in a way that makes it significantly more powerful than normal, and this use can occur in a significant number of battles, then I tend to look very unfavorably on it. No carrying around 1000 cubic feet of stone in a <em>portable hole</em> just so you can cast <em>Animate Object</em> on it to get, basically, a stone golem in every battle; I'm going to look very hard for a technicality on which to nix this spell usage. </p><p> </p><p><strong>Occasional Cool Effect rock.</strong> If someone thinks of a unique way to apply a spell to the peculiar circumstances of the moment, I'm pretty happy. If you want to use a <em>burning hands</em> to burn away the <em>grease</em> that an opponent just cast on the fighter's sword--well, that's great. Or if you face an invisible opponent and want to use <em>Gust of Wind</em> to stir up a cloud of dust which will reveal the opponent's location, then I'm very likely to find a way to make that work.</p><p> </p><p>Overall, my goal is to encourage creative in-game uses of magic, but to discourage powergame solutions that get used over and over.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1645829, member: 259"] Actually, evocations usually create [i]energy[/i] from nothing; if you want to create [i]matter[/i], you need to be using a conjuration. Look at fireball, evard's black tentacles (force tentacles), Otiluke's resilient sphere, and magic missile as other examples. My general rule is this: [b]No Magic Bullets[/b]. If a character tries to use a spell in a way that makes it significantly more powerful than normal, and this use can occur in a significant number of battles, then I tend to look very unfavorably on it. No carrying around 1000 cubic feet of stone in a [i]portable hole[/i] just so you can cast [i]Animate Object[/i] on it to get, basically, a stone golem in every battle; I'm going to look very hard for a technicality on which to nix this spell usage. [b]Occasional Cool Effect rock.[/b] If someone thinks of a unique way to apply a spell to the peculiar circumstances of the moment, I'm pretty happy. If you want to use a [i]burning hands[/i] to burn away the [i]grease[/i] that an opponent just cast on the fighter's sword--well, that's great. Or if you face an invisible opponent and want to use [i]Gust of Wind[/i] to stir up a cloud of dust which will reveal the opponent's location, then I'm very likely to find a way to make that work. Overall, my goal is to encourage creative in-game uses of magic, but to discourage powergame solutions that get used over and over. Daniel [/QUOTE]
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