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Magic armor and special materials
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<blockquote data-quote="Oofta" data-source="post: 7147115" data-attributes="member: 6801845"><p>As TallIan stated, there are Mithral and Adamantine uncommon armor. There is no +n Mithral armor, and all magical armor (with pluses) is rare, while magical shields are uncommon.</p><p></p><p>So if you allow enchanted armor with special qualities it should probably be at least very rare.</p><p></p><p>Having said that, in my experience, allowing +n armor is not necessarily a good idea depending on your campaign and goals. A fighter in +1 full plate with a +1 shield and protection fighting style is going to be hard to hit, even worse if they have a ring of protection or similar. </p><p></p><p>There's nothing wrong with that of course, just be aware that PCs can get ACs that are quite a bit higher than just about any opponents they face even before you start throwing in magical pluses.</p><p></p><p>When I create magical armor I give it different capabilities than <em>+n</em> to AC and instead focus on other cool and slightly useful effects. There are some general guidelines in the DMG, personally I just take a look through the list of items (or older edition items) for inspiration.</p><p></p><p>Good luck, and have fun!</p></blockquote><p></p>
[QUOTE="Oofta, post: 7147115, member: 6801845"] As TallIan stated, there are Mithral and Adamantine uncommon armor. There is no +n Mithral armor, and all magical armor (with pluses) is rare, while magical shields are uncommon. So if you allow enchanted armor with special qualities it should probably be at least very rare. Having said that, in my experience, allowing +n armor is not necessarily a good idea depending on your campaign and goals. A fighter in +1 full plate with a +1 shield and protection fighting style is going to be hard to hit, even worse if they have a ring of protection or similar. There's nothing wrong with that of course, just be aware that PCs can get ACs that are quite a bit higher than just about any opponents they face even before you start throwing in magical pluses. When I create magical armor I give it different capabilities than [I]+n[/I] to AC and instead focus on other cool and slightly useful effects. There are some general guidelines in the DMG, personally I just take a look through the list of items (or older edition items) for inspiration. Good luck, and have fun! [/QUOTE]
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