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Magic armor bonus? Pffffft.
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<blockquote data-quote="BSF" data-source="post: 1567255" data-attributes="member: 13098"><p>Piratecat,</p><p>In 3.0 the shield bonus was an "armor bonus that stacked". They got sloppy on the 3.5 conversion and forgot to include Shield bonuses in the table.</p><p></p><p>All armor bonuses use the armor pricing. All stat bonuses use stat pricing. Those trump using an always on affect. Now, if Agar were going to go for a use/day item, he would have to decide what level the spell would be cast at. This would set things such as duration. </p><p></p><p>Ring of Force Shield is an idiosyncracy where they sort of applied the rules. the +2 bonus squared x 1000= 4000. Then they applied the make it up rules to accomodate the free activation so it doesn't interfere with a spellcaster, and the force affect as another base modifier. </p><p></p><p>The Brooch of shielding is another terrible example. As best as I can tell, they kept the price low to give the DM an item to equip an NPC with cheaply. It will effectively last an entire encounter for a BBEG, but for a PC it just becomes a bookkeeping hassle.</p><p></p><p>I would begin at the shield bonus for the shield affect (4 ^2 x 1000 = 16000). For the magic missle affect, I would be tempted to take a brooch of shielding double the price and give it an ablative affect of 101 points of damage/day. That would add an additional 3000 and it would give protection vs magic missile that could be brought down by a determined opponent. </p><p></p><p>Then apply appropriate doublings for mutiple affects in an item, etc.</p></blockquote><p></p>
[QUOTE="BSF, post: 1567255, member: 13098"] Piratecat, In 3.0 the shield bonus was an "armor bonus that stacked". They got sloppy on the 3.5 conversion and forgot to include Shield bonuses in the table. All armor bonuses use the armor pricing. All stat bonuses use stat pricing. Those trump using an always on affect. Now, if Agar were going to go for a use/day item, he would have to decide what level the spell would be cast at. This would set things such as duration. Ring of Force Shield is an idiosyncracy where they sort of applied the rules. the +2 bonus squared x 1000= 4000. Then they applied the make it up rules to accomodate the free activation so it doesn't interfere with a spellcaster, and the force affect as another base modifier. The Brooch of shielding is another terrible example. As best as I can tell, they kept the price low to give the DM an item to equip an NPC with cheaply. It will effectively last an entire encounter for a BBEG, but for a PC it just becomes a bookkeeping hassle. I would begin at the shield bonus for the shield affect (4 ^2 x 1000 = 16000). For the magic missle affect, I would be tempted to take a brooch of shielding double the price and give it an ablative affect of 101 points of damage/day. That would add an additional 3000 and it would give protection vs magic missile that could be brought down by a determined opponent. Then apply appropriate doublings for mutiple affects in an item, etc. [/QUOTE]
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Magic armor bonus? Pffffft.
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