Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Magic Armor/Weapon guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3456081" data-attributes="member: 13966"><p>As Woas said, the Mage Blade from AU/AE gets a weapon that gradually acquires a greater enhancement bonus, and the MB gets one or two other minor benefits with it over time (it's their key weapon for casting spells; they can use motions of it to replace somatic spell components, for example). The Mage Blade has no cost for imbuing his key weapon with these enhancements, but they are limited.</p><p></p><p>Oriental Adventures has the Samurai, which gets a free masterwork bastard sword (katana) and masterwork short sword (wakizashi) at 1st-level..... As they go up in character level, they can imbue these Ancestral Daisho with magical enhancements, each time visiting a shrine and sacrificing an offering worth a certain amount (basically the same as the cost for the magic weapon, but without having to buy it exactly, and without having to 'shop around' for the exact magic weapon they want; they just choose which abilities to imbue their daisho with).</p><p></p><p>This is a different class from the one later put into Complete Warrior, more a 'fighter of the nobility' than anything else (they don't get mystical powers, just their daisho's capacity to be enhanced through prayer and sacrifice to the ancestors). The Samurai is limited in how much he can enhance either of his daisho, but only by character level; they are eventually able to imbue the weapons with a full +10 worth of equivalent enhancements and special abilities (one Samurai might choose to make his katana +5 vorpal; another might choose for his katana to be +3 keen honorable wounding flaming burst, while also imbuing his wakizashi as a +3 keen wounding weapon of speed). The Samurai pays no XP cost, just ritually sacrificing wealth/valuables/items at a shrine.</p><p></p><p>He has much more flexibility and power available to his daisho than a Mage Blade has with his key weapon. The Samurai also, naturally, is better suited to two-weapon fighting since he can enhance both daisho weapons, whereas a Mage Blade only has one key weapon at a time. However, the Samurai still has to pay something, while the Mage Blade gets his simple enhancement bonus to attack and damage with the key weapon for free. Though on the other hand, the Samurai can enhance his daisho sooner/faster at some points; the Samurai has to wait until 4th level to start, whereas the MB gets a +1 at 1st-level, but the Samurai can further enhance his daisho again every 2-3 levels.</p><p></p><p>Also, strangely enough, the Samurai doesn't have to stay single-class for this; his daisho enhancement prerequisite is purely character-level based, not Samurai-class-level based. A 1st-level Samurai/X-level Something Else has the same enhancement capabilities as an X-level Samurai.</p><p></p><p>Which one you might like best would be entirely dependant on your own preferences. The MB has none of the ingrained, hard-to-ignore flavor/baggage of the Samurai, and can better represent a range of archetypes. The Samurai must stay lawful and follow his code if he wants to retain his advancement (though I forget if he loses the daisho advancement in the event of an alignment change). The MB is more of a nimble, charismatic, spell-slinging warrior whereas the Samurai is inclined to be a little more like heavy infantry or cavalry (though they lack heavy armor and shield proficiency, so they're still inclined to be somewhat nimble).</p><p></p><p>The MB has what's probably a better selection of bonus feats; the Samurai has to choose one school of combat to learn from, and chooses his bonus feats from that smaller list (though he gets more feats than a Mage Blade, IIRC). The Samurai is also forced (unless you houserule) to use the katana and wakizashi as his Ancestral Daisho, whereas a Mage Blade can choose any type of melee weapon to be his key weapon (I don't recall if they're actually restricted to bladed weapons or not for this choice). The MB also has some other class features for fighting on the move and using magic; but then, the MB is as much a spellcaster as it is a warrior, while the Samurai is <u>all</u> warrior (but with good Will saves and decent skills).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3456081, member: 13966"] As Woas said, the Mage Blade from AU/AE gets a weapon that gradually acquires a greater enhancement bonus, and the MB gets one or two other minor benefits with it over time (it's their key weapon for casting spells; they can use motions of it to replace somatic spell components, for example). The Mage Blade has no cost for imbuing his key weapon with these enhancements, but they are limited. Oriental Adventures has the Samurai, which gets a free masterwork bastard sword (katana) and masterwork short sword (wakizashi) at 1st-level..... As they go up in character level, they can imbue these Ancestral Daisho with magical enhancements, each time visiting a shrine and sacrificing an offering worth a certain amount (basically the same as the cost for the magic weapon, but without having to buy it exactly, and without having to 'shop around' for the exact magic weapon they want; they just choose which abilities to imbue their daisho with). This is a different class from the one later put into Complete Warrior, more a 'fighter of the nobility' than anything else (they don't get mystical powers, just their daisho's capacity to be enhanced through prayer and sacrifice to the ancestors). The Samurai is limited in how much he can enhance either of his daisho, but only by character level; they are eventually able to imbue the weapons with a full +10 worth of equivalent enhancements and special abilities (one Samurai might choose to make his katana +5 vorpal; another might choose for his katana to be +3 keen honorable wounding flaming burst, while also imbuing his wakizashi as a +3 keen wounding weapon of speed). The Samurai pays no XP cost, just ritually sacrificing wealth/valuables/items at a shrine. He has much more flexibility and power available to his daisho than a Mage Blade has with his key weapon. The Samurai also, naturally, is better suited to two-weapon fighting since he can enhance both daisho weapons, whereas a Mage Blade only has one key weapon at a time. However, the Samurai still has to pay something, while the Mage Blade gets his simple enhancement bonus to attack and damage with the key weapon for free. Though on the other hand, the Samurai can enhance his daisho sooner/faster at some points; the Samurai has to wait until 4th level to start, whereas the MB gets a +1 at 1st-level, but the Samurai can further enhance his daisho again every 2-3 levels. Also, strangely enough, the Samurai doesn't have to stay single-class for this; his daisho enhancement prerequisite is purely character-level based, not Samurai-class-level based. A 1st-level Samurai/X-level Something Else has the same enhancement capabilities as an X-level Samurai. Which one you might like best would be entirely dependant on your own preferences. The MB has none of the ingrained, hard-to-ignore flavor/baggage of the Samurai, and can better represent a range of archetypes. The Samurai must stay lawful and follow his code if he wants to retain his advancement (though I forget if he loses the daisho advancement in the event of an alignment change). The MB is more of a nimble, charismatic, spell-slinging warrior whereas the Samurai is inclined to be a little more like heavy infantry or cavalry (though they lack heavy armor and shield proficiency, so they're still inclined to be somewhat nimble). The MB has what's probably a better selection of bonus feats; the Samurai has to choose one school of combat to learn from, and chooses his bonus feats from that smaller list (though he gets more feats than a Mage Blade, IIRC). The Samurai is also forced (unless you houserule) to use the katana and wakizashi as his Ancestral Daisho, whereas a Mage Blade can choose any type of melee weapon to be his key weapon (I don't recall if they're actually restricted to bladed weapons or not for this choice). The MB also has some other class features for fighting on the move and using magic; but then, the MB is as much a spellcaster as it is a warrior, while the Samurai is [U]all[/U] warrior (but with good Will saves and decent skills). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic Armor/Weapon guidelines
Top