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Magic as a corrupting influence...
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<blockquote data-quote="Samothdm" data-source="post: 2171289" data-attributes="member: 5473"><p>Okay, I misread the post and gave crunch instead of flavor.</p><p></p><p>The short-short version: Magic is innate to the world, but has been corrupted by outside (kind of like evil planar) forces over the millennia. The last great wizards of the world, thousands of years ago, basically gave themselves up and went <em>into</em> the earth to reinfuse it with their magical power. The descendants of these people became the "modern" races and these races now tap into the earth to cast their spells. But, they don't actually <em>know</em> they're doing this. They think they're getting their powers from a god or from their sorcerous bloodline or from the power of nature or from their ability to memorize and prepare incantations. They're all basically doing the same thing without knowing, and it's their own ritualistic limitations which prevents a cleric, for example, from being able to cast "magic missile". He doesn't cast it because he doesn't <em>think</em> he can cast it. </p><p></p><p>The last remaining sentient vestiges of the original wizards that are now part of the earth are starting to fade away, and the evil that first corrupted magic has started to return, unopposed by the original magic-users of the world. Over time, magic will corrupt the user and turn him into an evil outsider (if a spellcasting class goes to level 20 all the way without multi-classing this is what happens). </p><p></p><p>It gets a lot more complicated than that, but the basic part of the corrupting of magic is just the regular old "something evil from another plane" which sounds really boring and cliche unless taken in context of the bigger campaign themes I have going on.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 2171289, member: 5473"] Okay, I misread the post and gave crunch instead of flavor. The short-short version: Magic is innate to the world, but has been corrupted by outside (kind of like evil planar) forces over the millennia. The last great wizards of the world, thousands of years ago, basically gave themselves up and went [i]into[/i] the earth to reinfuse it with their magical power. The descendants of these people became the "modern" races and these races now tap into the earth to cast their spells. But, they don't actually [i]know[/i] they're doing this. They think they're getting their powers from a god or from their sorcerous bloodline or from the power of nature or from their ability to memorize and prepare incantations. They're all basically doing the same thing without knowing, and it's their own ritualistic limitations which prevents a cleric, for example, from being able to cast "magic missile". He doesn't cast it because he doesn't [i]think[/i] he can cast it. The last remaining sentient vestiges of the original wizards that are now part of the earth are starting to fade away, and the evil that first corrupted magic has started to return, unopposed by the original magic-users of the world. Over time, magic will corrupt the user and turn him into an evil outsider (if a spellcasting class goes to level 20 all the way without multi-classing this is what happens). It gets a lot more complicated than that, but the basic part of the corrupting of magic is just the regular old "something evil from another plane" which sounds really boring and cliche unless taken in context of the bigger campaign themes I have going on. [/QUOTE]
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