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Magic as a corrupting influence...
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<blockquote data-quote="Mr. Kaze" data-source="post: 2171386" data-attributes="member: 8848"><p><strong>Why make a system?</strong></p><p></p><p>Going a bit off topic (but getting back to it, I promise), in the Old Testament of the Bible, the rule given to the Israelites is "Don't suffer a sorceror to live." Doesn't say "Magic is hogwash" or list any specific ill-effects of magic. Just says "don't let anybody do this."</p><p></p><p>Now, the thought has occurred to me that, contrary to <em>CoC</em>, it is possible that magic is the secrets that mas <em>was</em> meant to know. Only there was that whole Garden of Eden debacle which results in humans being dangerous to the ecosystem and each other -- and if you give them Fireball, Time Stop and Magic Jar, there's no telling how much of the multiverse they're going to go and screw up. <joke>I mean, "Don't eat this tree's fruit" is a lot simpler than "Don't ask why Magic Missile can go from the material plane to the ethereal plane but not the other way around" and the humans couldn't even get the first one right.</joke></p><p></p><p>So if you want to talk about magic as a corrupting influence, why not occasionally give magic long-term effects on the world? Fireball causing an actual forest fire, for example? Or Scrying not wearing off when it's supposed to and causing an occasional Nightmare effect on the caster? You don't really need a precise system for this, just ask yourself "what would be the long-term effects of this action not going quite by the book?" </p><p></p><p>Alternately, "what side effects does the modern technological equivalent have?" Cars cause air pollution, napalm causes forest fires, 802.11 wireless networks invite/incite wardrivers, people with metal in their head occasionally receive radio signals, etc.</p><p></p><p>But do discuss this sort of thing with your players -- they may be playing to get away from the long-term consequences of reality.</p><p></p><p>Cheers,</p><p>::Kaze (observes the story of Saul going to the witch at En-Dor to consult with Samuel as a biblical demonstration of magic both working and getting somebody in trouble)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 2171386, member: 8848"] [b]Why make a system?[/b] Going a bit off topic (but getting back to it, I promise), in the Old Testament of the Bible, the rule given to the Israelites is "Don't suffer a sorceror to live." Doesn't say "Magic is hogwash" or list any specific ill-effects of magic. Just says "don't let anybody do this." Now, the thought has occurred to me that, contrary to [i]CoC[/i], it is possible that magic is the secrets that mas [i]was[/i] meant to know. Only there was that whole Garden of Eden debacle which results in humans being dangerous to the ecosystem and each other -- and if you give them Fireball, Time Stop and Magic Jar, there's no telling how much of the multiverse they're going to go and screw up. <joke>I mean, "Don't eat this tree's fruit" is a lot simpler than "Don't ask why Magic Missile can go from the material plane to the ethereal plane but not the other way around" and the humans couldn't even get the first one right.</joke> So if you want to talk about magic as a corrupting influence, why not occasionally give magic long-term effects on the world? Fireball causing an actual forest fire, for example? Or Scrying not wearing off when it's supposed to and causing an occasional Nightmare effect on the caster? You don't really need a precise system for this, just ask yourself "what would be the long-term effects of this action not going quite by the book?" Alternately, "what side effects does the modern technological equivalent have?" Cars cause air pollution, napalm causes forest fires, 802.11 wireless networks invite/incite wardrivers, people with metal in their head occasionally receive radio signals, etc. But do discuss this sort of thing with your players -- they may be playing to get away from the long-term consequences of reality. Cheers, ::Kaze (observes the story of Saul going to the witch at En-Dor to consult with Samuel as a biblical demonstration of magic both working and getting somebody in trouble) [/QUOTE]
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