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Magic as a corrupting influence...
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<blockquote data-quote="gamecat" data-source="post: 2171487" data-attributes="member: 3144"><p>Well - Once upon an upon, I tried developing flavor text like this. Given a Red Wizardesque Magocracy, with each faction in charge of a school, each school had its own backlash.</p><p></p><p>Abjuration leads to a paranoid wizard, one who's warding himself against freeking <em>everything</em>.</p><p></p><p>A prolific conjurer is going to be snatched away one day, summoned himself against his will.</p><p></p><p>Diviners trade their senses (sight, hearing, etc.) in for the senses magic gives them.</p><p></p><p>Enchanters begin to crack at the seams, and eventually lose all willpower, to the point of a slight suggestion by a stranger being a binding command.</p><p></p><p>Evokers had a special one. Evocations entail using the human body as a conduit for energy. This energy blazes scars, symmetrically on the body. If these scars ever were to be made unsymetrical, the spell energy would be channeled into the body, but unable to leave, making for one dead mage.</p><p></p><p>Illusionists, having compensated the truth so many times, become compulsive liars, eventually to the point of having no control of the veracity of a statement.</p><p></p><p>The first Necromatic spell someone casts turns a single cell inside them cancerous. Further spellcastings accelerate the tumor's growth and the Necromancer's eventual death.</p><p></p><p>Transmutation affects the caster's mind, jading him and making him manipulative of other people. A well-casted transmuter eventually cares nothing for his "friends", being little more than tools.</p><p></p><p>Pick your poison, eh?</p></blockquote><p></p>
[QUOTE="gamecat, post: 2171487, member: 3144"] Well - Once upon an upon, I tried developing flavor text like this. Given a Red Wizardesque Magocracy, with each faction in charge of a school, each school had its own backlash. Abjuration leads to a paranoid wizard, one who's warding himself against freeking [I]everything[/I]. A prolific conjurer is going to be snatched away one day, summoned himself against his will. Diviners trade their senses (sight, hearing, etc.) in for the senses magic gives them. Enchanters begin to crack at the seams, and eventually lose all willpower, to the point of a slight suggestion by a stranger being a binding command. Evokers had a special one. Evocations entail using the human body as a conduit for energy. This energy blazes scars, symmetrically on the body. If these scars ever were to be made unsymetrical, the spell energy would be channeled into the body, but unable to leave, making for one dead mage. Illusionists, having compensated the truth so many times, become compulsive liars, eventually to the point of having no control of the veracity of a statement. The first Necromatic spell someone casts turns a single cell inside them cancerous. Further spellcastings accelerate the tumor's growth and the Necromancer's eventual death. Transmutation affects the caster's mind, jading him and making him manipulative of other people. A well-casted transmuter eventually cares nothing for his "friends", being little more than tools. Pick your poison, eh? [/QUOTE]
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