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Magic as a corrupting influence...
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<blockquote data-quote="rbingham2000" data-source="post: 2176445" data-attributes="member: 12947"><p>To expand on Reason's point earlier in this thread:</p><p></p><p>I had a thread on here at least a year ago about a magical corruption system based on the Change for the Machines humanity loss rules for Cyberpunk 2020 on the Blackhammer Cyberpunk Project site. As far as I know, they're still online.</p><p></p><p>Basically, the kind of magic you use determines how it works its changes on you and messes you up.</p><p></p><p>For example, if you use a lot of abjuration and evocation magic (spells that you blast people with and protect yourself from harm with), you're likely to become, if you aren't one already, an ego-tripping jerk who doesn't feel that he has to listen to anyone because he thinks he's so much better than them. Enchantment magic's even worse in the arrogance department -- it's easy to forget that you need to listen to other people when you have the power to bend their minds to your will.</p><p></p><p>If you use a lot of divination magic, it's a pretty good indicator that you don't trust the senses that God (or whatever other deity or force) gave you, and that you're most likely paranoid.</p><p></p><p>Using a lot of shapeshifting magic (or other magic that lets you do things that other humans can't do normally) tends to isolate you from the people at large and lead to both arrogance and paranoia. And so on and so forth.</p><p></p><p>I threw in as part of this the degradation of normal skills that you're used to augmenting with magic -- you've become so used to using magic to enhance the skill that when the magic's taken away, you find yourself unwilling and less able to use the skill without it. Which makes a certain amount of sense, if you think about it.</p></blockquote><p></p>
[QUOTE="rbingham2000, post: 2176445, member: 12947"] To expand on Reason's point earlier in this thread: I had a thread on here at least a year ago about a magical corruption system based on the Change for the Machines humanity loss rules for Cyberpunk 2020 on the Blackhammer Cyberpunk Project site. As far as I know, they're still online. Basically, the kind of magic you use determines how it works its changes on you and messes you up. For example, if you use a lot of abjuration and evocation magic (spells that you blast people with and protect yourself from harm with), you're likely to become, if you aren't one already, an ego-tripping jerk who doesn't feel that he has to listen to anyone because he thinks he's so much better than them. Enchantment magic's even worse in the arrogance department -- it's easy to forget that you need to listen to other people when you have the power to bend their minds to your will. If you use a lot of divination magic, it's a pretty good indicator that you don't trust the senses that God (or whatever other deity or force) gave you, and that you're most likely paranoid. Using a lot of shapeshifting magic (or other magic that lets you do things that other humans can't do normally) tends to isolate you from the people at large and lead to both arrogance and paranoia. And so on and so forth. I threw in as part of this the degradation of normal skills that you're used to augmenting with magic -- you've become so used to using magic to enhance the skill that when the magic's taken away, you find yourself unwilling and less able to use the skill without it. Which makes a certain amount of sense, if you think about it. [/QUOTE]
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