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Magic as Plot Device -- With Rules
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<blockquote data-quote="Raven Crowking" data-source="post: 5030660" data-attributes="member: 18280"><p><span style="font-size: 12px"><strong>Magical Areas</strong></span></p><p></p><p>In addition to magical creatures and spells, there are areas and times in the material world that are magical due to the leakage of ley energy, connections to other worlds, or the pooling of magical residue. This includes the areas attuned to power sources, as described in the sorcerer class. Other magical areas include:</p><p></p><p>• Feyroads, Sideroads, and Fey Doorways: The material world is dotted with doorways that allow passage to feyroads and sideroads. These doorways are often marked in some way, although they are not always obvious. Doorways that lead to feyroads are used by the fey to travel to Faerie, while sideroads instantaneously connect two points of the material world. Doorways are guarded by powerful fey, and require their permission to use. If a doorway guardian is slain, the doorway closes forever.</p><p></p><p>• Gates to Other Places: These are doorways that allow instantaneous access from one location on the material world to another. They may or may not be guarded, but are not intrinsically linked to any guardians the way fey doorways are.</p><p></p><p>• Gates to Other Planes: Such a gate leads to another world, or to another plane of existence (potentially including celestial, elemental, and infernal planes). These gates usually work both ways, providing an easy access for</p><p>outsiders and planar energies to the material world.</p><p></p><p>• Holy Sites: These are sites made holy by their relationship to the actions of either a deity or his most prominent followers. Such a site may have special powers related to the deity or to the event that occurred there.</p><p></p><p>• Magical Energy Pools: A magical energy pool forms an area attuned to either a school of magic or a particular magical descriptor. Magical energy pools can be as small as a few feet in diameter or as large as several miles. These may affect spellcasting, or may simply affect the environment around them. For example, a necromantic energy pool might spontaneously generate undead, while a healing energy pool might increase the rate of natural healing, or even cause missing limbs to regenerate. There are usually clues as to the existence and nature of magical energy pools.</p><p></p><p>• Raw Energy Pool: A raw magical energy pool can be tapped into to cast spells without using the caster’s own energy. A raw energy pool has a Spell Level Rating (SLR). When a creature casts a spell within the pool, the spell is not lost from the caster’s mind, and does not use a spell slot. Instead, its level is subtracted from the pool’s SLR. Most pools have a very low SLR, which refreshes at a slow rate, such as a 10 SLR pool that refreshes at a rate of 1 spell level per week. If the SLR ever reaches 0, the pool dissipates, and does not refresh again.</p><p></p><p>• Other Attuned Areas: The GM may create any form of other attuned area he can imagine. A world might have areas with intense magnetic fields, rivers that flow unsupported through the air, and so on. The only limitations on what is possible are the imagination of the GM and the nature of the campaign world.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5030660, member: 18280"] [SIZE="3"][B]Magical Areas[/B][/SIZE] In addition to magical creatures and spells, there are areas and times in the material world that are magical due to the leakage of ley energy, connections to other worlds, or the pooling of magical residue. This includes the areas attuned to power sources, as described in the sorcerer class. Other magical areas include: • Feyroads, Sideroads, and Fey Doorways: The material world is dotted with doorways that allow passage to feyroads and sideroads. These doorways are often marked in some way, although they are not always obvious. Doorways that lead to feyroads are used by the fey to travel to Faerie, while sideroads instantaneously connect two points of the material world. Doorways are guarded by powerful fey, and require their permission to use. If a doorway guardian is slain, the doorway closes forever. • Gates to Other Places: These are doorways that allow instantaneous access from one location on the material world to another. They may or may not be guarded, but are not intrinsically linked to any guardians the way fey doorways are. • Gates to Other Planes: Such a gate leads to another world, or to another plane of existence (potentially including celestial, elemental, and infernal planes). These gates usually work both ways, providing an easy access for outsiders and planar energies to the material world. • Holy Sites: These are sites made holy by their relationship to the actions of either a deity or his most prominent followers. Such a site may have special powers related to the deity or to the event that occurred there. • Magical Energy Pools: A magical energy pool forms an area attuned to either a school of magic or a particular magical descriptor. Magical energy pools can be as small as a few feet in diameter or as large as several miles. These may affect spellcasting, or may simply affect the environment around them. For example, a necromantic energy pool might spontaneously generate undead, while a healing energy pool might increase the rate of natural healing, or even cause missing limbs to regenerate. There are usually clues as to the existence and nature of magical energy pools. • Raw Energy Pool: A raw magical energy pool can be tapped into to cast spells without using the caster’s own energy. A raw energy pool has a Spell Level Rating (SLR). When a creature casts a spell within the pool, the spell is not lost from the caster’s mind, and does not use a spell slot. Instead, its level is subtracted from the pool’s SLR. Most pools have a very low SLR, which refreshes at a slow rate, such as a 10 SLR pool that refreshes at a rate of 1 spell level per week. If the SLR ever reaches 0, the pool dissipates, and does not refresh again. • Other Attuned Areas: The GM may create any form of other attuned area he can imagine. A world might have areas with intense magnetic fields, rivers that flow unsupported through the air, and so on. The only limitations on what is possible are the imagination of the GM and the nature of the campaign world. [/QUOTE]
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