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Magic as Plot Device -- With Rules
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<blockquote data-quote="mmadsen" data-source="post: 5031783" data-attributes="member: 1645"><p>Although I think the game should support the concept of a scholarly wizard who simply cannot fight, I do think the default adventuring wizard should be something much more like 3E's rogue or bard -- minus the lute. Many swords & sorcery villains are masters of traps and trickery, performing many of their "spells" with drugs and poisons. The canonical high-fantasy wizard, Gandalf, does more advising and inspiring than fireballing.</p><p></p><p>Speaking of Gandalf, the limits on his power seem to come down to (a) fatigue, as when battling the Balrog drains him, and the party has to go without his magical light as they flee, and (b) fear of detection, whether because his fireworks would be visible and obvious to avian spies, or because the Necromancer could detect his magic directly.</p><p></p><p>Many game systems model spellcasting as fatiguing, but not as many turn spellcasting into magical submarine warfare, where using magic gives up your position and strength.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5031783, member: 1645"] Although I think the game should support the concept of a scholarly wizard who simply cannot fight, I do think the default adventuring wizard should be something much more like 3E's rogue or bard -- minus the lute. Many swords & sorcery villains are masters of traps and trickery, performing many of their "spells" with drugs and poisons. The canonical high-fantasy wizard, Gandalf, does more advising and inspiring than fireballing. Speaking of Gandalf, the limits on his power seem to come down to (a) fatigue, as when battling the Balrog drains him, and the party has to go without his magical light as they flee, and (b) fear of detection, whether because his fireworks would be visible and obvious to avian spies, or because the Necromancer could detect his magic directly. Many game systems model spellcasting as fatiguing, but not as many turn spellcasting into magical submarine warfare, where using magic gives up your position and strength. [/QUOTE]
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