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Magic as Plot Device -- With Rules
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5032231" data-attributes="member: 19675"><p>I've done most of that kind of stuff in HERO.</p><p></p><p><em>USUALLY,</em> I've done it for my PCs only, so its an integral part of my character concept. In those cases, my PC is one (if not the only) member of a secret society of mages, one of the few beings in the world who actually has the ability to manipulate magic at all. Others encountered over the course of the campaign will typically have different abilities and limitations- their magic is as different from mine as a Wizard's is from a Sha'ir, a Binder, or a Warlock.</p><p></p><p>When I've run Fantasy HERO campaigns, I come up with a few examples- including D&D emulation packages- and then basically point at my library of RPGs and say that if a player wants to emulate a spellcaster from another system (or come up with something new), I'll help them out.</p><p></p><p>As for the "submarine warfare" thing, my HERO campaigns ALWAYS include that in the form of auras. All things have auras, readable and alterable by those with the talent to do so, but not everyone does- not even every spellcaster has "Mage-sight."</p><p></p><p>But, correct me if I'm wrong, don't the various incarnations of Star Wars RPGs have just that kind of thing with Force users? Some kind of ability to sense "disturbances in the Force?"</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5032231, member: 19675"] I've done most of that kind of stuff in HERO. [I]USUALLY,[/I] I've done it for my PCs only, so its an integral part of my character concept. In those cases, my PC is one (if not the only) member of a secret society of mages, one of the few beings in the world who actually has the ability to manipulate magic at all. Others encountered over the course of the campaign will typically have different abilities and limitations- their magic is as different from mine as a Wizard's is from a Sha'ir, a Binder, or a Warlock. When I've run Fantasy HERO campaigns, I come up with a few examples- including D&D emulation packages- and then basically point at my library of RPGs and say that if a player wants to emulate a spellcaster from another system (or come up with something new), I'll help them out. As for the "submarine warfare" thing, my HERO campaigns ALWAYS include that in the form of auras. All things have auras, readable and alterable by those with the talent to do so, but not everyone does- not even every spellcaster has "Mage-sight." But, correct me if I'm wrong, don't the various incarnations of Star Wars RPGs have just that kind of thing with Force users? Some kind of ability to sense "disturbances in the Force?" [/QUOTE]
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