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Magic availibility and Magic shops
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<blockquote data-quote="Emiricol" data-source="post: 925790" data-attributes="member: 469"><p>I'm fine with magic shops in very large cities, but only one or maybe two. They generally do not stock anything more than the potions and scrolls the proprietor and his cadre can craft, but have access to just about anything appropriate for the level of the city through their network of informants and buying agents. PCs pay a premium for such items.</p><p></p><p>The shop will, however purchase any magic items the party wants to sell, EXCEPT weapons, armor, and major wondrous items, since the local government is uncomfortable with trade in those items. A successful Diplomacy, Prof (Merchant) or other such will enable them to sell banned items to the shop however, at a reduced price.</p><p></p><p>The primary stock and trade of this example magic shop is actually spell books, parchment, herbs, inks, and ancient tomes, for example, and is a good place to connect with a sage or NPC spell caster.</p></blockquote><p></p>
[QUOTE="Emiricol, post: 925790, member: 469"] I'm fine with magic shops in very large cities, but only one or maybe two. They generally do not stock anything more than the potions and scrolls the proprietor and his cadre can craft, but have access to just about anything appropriate for the level of the city through their network of informants and buying agents. PCs pay a premium for such items. The shop will, however purchase any magic items the party wants to sell, EXCEPT weapons, armor, and major wondrous items, since the local government is uncomfortable with trade in those items. A successful Diplomacy, Prof (Merchant) or other such will enable them to sell banned items to the shop however, at a reduced price. The primary stock and trade of this example magic shop is actually spell books, parchment, herbs, inks, and ancient tomes, for example, and is a good place to connect with a sage or NPC spell caster. [/QUOTE]
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