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<blockquote data-quote="Arksorn" data-source="post: 926781" data-attributes="member: 2028"><p><strong>Artificers' Guild</strong></p><p></p><p>The Artificers' Guild controls the buying and selling of most magic items in my campaign world. The guild is the most powerful guild in the entire multiverse; they buy and sell magic items after all. There are members of the Artificers' Guild in most towns and while they might not have many magic items on hand, they have powerful resources to get an item if the price is right. Crossing the Artificers' Guild is not a good idea, they have some of the most powerful adventurers, wizards, priests, kings, queens, emporer's, etc. as friends and allies. I provide my players with a list of magic items that can be purchased through the guild which I generate using a version of Jamis Buck's treasure generater which I have on my website.</p><p></p><p>Here is a copy of a normal list:</p><p>Artificer’s Guild</p><p>The following items may be purchased at any Artificer’s Guild building (found at castles or larger settlements). It will take 2 days per 1,000gp value for the item to be made or for it to arrive. Only one copy of each item is available. Items on the list come and go, so if you do not see what you like, come back later. If you do see what you like, do not wait too long.</p><p></p><p>Player’s Choice (PC) Definitions:</p><p>COMMON ARCANE: Made by wizard or sorcerer using only items/spells from Core Rules.</p><p>COMMON DIVINE: Made by cleric or druid using only items/spells from Core Rules and no domain spells.</p><p>ANY: Made by any class using items/spells from any source listed in the house rules.</p><p>LEVEL (L1, L2, etc.): Maximum caster level of any spell needed to make item. L1 and L2 items can only be charged or single use items.</p><p>PRICE: Maximum value for enchantment only (so 2,000gp would be enough to make a weapon +1, you pay for the masterwork weapon separately).</p><p></p><p>Special Material (SM) Definitions:</p><p>PRICE: Maximum value of the finished item. You cannot buy raw materials only finished items. The finished item will not be magical.</p><p></p><p>potion: mage armor (ph 223) (sl1, cl1) (D) (50 gp)</p><p>scroll (Wiz)</p><p> - mage armor (ph 223) (sl1, cl1)</p><p> - see invisibility (ph 248) (sl2, cl3)</p><p> - Melf’s acid arrow (ph 227) (sl2, cl6) (D) (475 gp)</p><p>PC: COMMON ARCANE MAGIC ITEM (L2) (100 gp)</p><p>misc: amulet of natural armor +1 (dm 207) (F) (2,000 gp)</p><p>potion: endure elements (electricity) (ph 199) (sl1, cl1) (D) (50 gp)</p><p>scroll (Wiz)</p><p> - color spray (ph 185) (sl1, cl1) (D) (25 gp)</p><p>PC: COMMON ARCANE MAGIC ITEM (L3) (500 gp)</p><p>misc: reading snuff (dr291 51) (F) (315 gp)</p><p>misc: lens of detection (dm 221) (F) (3,500 gp)</p><p>scroll (Rgr)</p><p> - shade’s sight (r&r 108) (sl1, cl2)</p><p> - entangle (ph 200) (sl1, cl2) (D) (100 gp)</p><p>scroll (Wiz)</p><p> - enhance ability (hr) (sl2, cl3)</p><p> - see invisibility (ph 248) (sl2, cl3) (D) (300 gp)</p><p>potion: resist elements (fire) (ph 246) (sl2, cl3) (D) (300 gp)</p><p>weapon: +1 greatsword (15 lb) (ph 98) (F) (2,350 gp)</p><p>scroll (Wiz)</p><p> - keen edge (ph 219) (sl3, cl5)</p><p> - Tenser’s floating disk (ph 265) (sl1, cl1)</p><p> - change self (ph 183) (sl1, cl1) (D) (425 gp)</p><p>scroll (Pal)</p><p> - delay poison (ph 191) (sl2, cl4)</p><p> - prot fr evil (ph 240) (sl1, cl2) (D) (250 gp)</p><p>misc: cloak of displacement, minor (dm 213) (M) (25,000 gp)</p><p>potion: prot fr evil (ph 240) (sl1, cl1) (D) (50 gp)</p><p>weapon: +1 greataxe (20 lb) (ph 98), mentally audible (F) (2,320 gp)</p><p>PC: COMMON ARCANE MAGIC ITEM (L1) (50 gp)</p><p>potion: endure elements (acid) (ph 199) (sl1, cl1) (D) (50 gp)</p><p>stone (Psychic Warrior)</p><p> - painful touch (psi 91) (sl2, cl5)</p><p> - feel sound (psi 75) (sl1, cl3)</p><p> - painful touch (psi 91) (sl2, cl5) (F) (575 gp)</p><p>scroll (Wiz)</p><p> - mirror image (ph 229) (sl2, cl3)</p><p> - feather fall (ph 203) (sl1, cl1)</p><p> - continual flame (ph 188) (sl2, cl3) (D) (375 gp)</p><p>misc: goggles of minute seeing (dm 218) (F) (1,000 gp)</p><p>potion: resist elements (fire) (ph 246) (sl2, cl4) (D) (400 gp)</p><p>potion: prot fr law (ph 240) (sl1, cl2) (D) (100 gp)</p><p>scroll (Clr)</p><p> - cure light wounds (ph 190) (sl1, cl1)</p><p> - shatter (ph 250) (sl2, cl3)</p><p> - silence (ph 252) (sl2, cl3) (D) (325 gp)</p><p>scroll (Brd)</p><p> - locate object (ph 223) (sl2, cl4)</p><p> - tongues (ph 265) (sl2, cl4) (D) (400 gp)</p><p>scroll (Wiz)</p><p> - mending (ph 227) (sl0, cl1) (D) (13 gp)</p><p>PC: COMMON DIVINE MAGIC ITEM (L1) (50 gp)</p><p>weapon: +2 rapier (3 lb) (ph 98) (M) (8,320 gp)</p><p>potion: prot fr evil (ph 240) (sl1, cl2) (D) (100 gp)</p><p>weapon: +1 rapier (3 lb) (ph 98), parrying (psi 127), light-emitting (M) (8,320 gp)</p><p>potion: darkvision (ph 190) (sl2, cl3) (D) (300 gp)</p><p>armor: +1 full plate (50 lb) (ph 105) (F) (2,650 gp)</p><p>potion: prot fr law (ph 240) (sl1, cl2) (D) (100 gp)</p><p>wand: animate rope (ph 174) (sl1, cl1) (42 ch) (F) (630 gp)</p><p>scroll (Wiz)</p><p> - change self (ph 183) (sl1, cl1)</p><p> - ray of frost (ph 243) (sl0, cl1) (D) (38 gp)</p><p>potion: cure light wounds (ph 190) (sl1, cl1) (D) (50 gp)</p><p>armor: +1 chain shirt (25 lb) (ph 105) (F) (1,250 gp)</p><p>PC: COMMON DIVINE MAGIC ITEM (L4) (1,000 gp)</p><p>dorje: body adjustment (ml4) (38 ch) (4,560 gp)</p><p>PC: COMMON DIVINE MAGIC ITEM (L1) (50 gp)</p><p>scroll (Sor)</p><p> - charm person (ph 183) (sl1, cl1)</p><p> - disruption missiles (spsp 18) (sl2, cl4) (D) (225 gp)</p><p>potion: cure light wounds (ph 190) (sl1, cl2) (D) (100 gp)</p><p>PC: COMMON ARCANE MAGIC ITEM (L1) (50 gp)</p><p>potion: virtue (ph 269) (sl0, cl1) (D) (25 gp)</p><p>PC: COMMON ARCANE MAGIC ITEM (L1) (50 gp)</p><p>scroll (Wiz)</p><p> - obscure object (ph 232) (sl2, cl3)</p><p> - Tenser’s floating disk (ph 265) (sl1, cl1) (D) (175 gp)</p><p>scroll (Wiz)</p><p> - keen edge (ph 219) (sl3, cl5)</p><p> - dispel magic (ph 196) (sl3, cl5)</p><p> - confusion (ph 186) (sl4, cl7)</p><p> - secret page (ph 248) (sl3, cl5) (F) (1,825 gp)</p><p>armor: +3 buckler (5 lb) (ph 105) (M) (9,165 gp)</p><p>scroll (Wiz)</p><p> - mind over matter (r&r 91) (sl4, cl7)</p><p> - wall of ice (ph 270) (sl4, cl7)</p><p> - vampiric touch (ph 268) (sl3, cl5) (F) (1,775 gp)</p><p>misc: ring gates (dm 225) (M) (40,000 gp)</p><p>wand: womb of the earth (dr279 35) (sl1, cl1) (15 ch) (D) (225 gp)</p><p>scroll (Wiz)</p><p> - dismissal (ph 196) (sl5, cl9)</p><p> - keen edge (ph 219) (sl3, cl5)</p><p> - shrink item (ph 252) (sl3, cl5) (F) (1,875 gp)</p><p>scroll (Drd)</p><p> - spike stones (ph 255) (sl4, cl7)</p><p> - mass resist elements (t&b 93) (sl3, cl5)</p><p> - dispel magic (ph 196) (sl4, cl7) (F) (1,775 gp)</p><p>potion: water breathing (ph 271) (sl3, cl5) (F) (750 gp)</p><p>misc: robe of blending (dm 225) (M) (10,000 gp)</p><p>weapon: +1 mighty (+3) composite longbow (3 lb) (ph 98) (F) (2,700 gp)</p><p>PC: ANY MAGIC ITEM (L8) (10,000 gp)</p><p>rod: withering (dm 198) (M) (17,000 gp)</p><p>staff: eyes (magof 150) (47 charges) (M) (29,610 gp)</p><p>staff: healing (dm 204) (44 charges) (M) (19,360 gp)</p><p>ring: elemental command, fire (dm 193) (O) (200,000 gp)</p><p>scroll (Drd)</p><p> - cure moderate wounds (ph 190) (sl3, cl5)</p><p> - stone shape (ph 257) (sl3, cl5)</p><p> - greater magic fang (ph 210) (sl3, cl5) (F) (1,125 gp)</p></blockquote><p></p>
[QUOTE="Arksorn, post: 926781, member: 2028"] [b]Artificers' Guild[/b] The Artificers' Guild controls the buying and selling of most magic items in my campaign world. The guild is the most powerful guild in the entire multiverse; they buy and sell magic items after all. There are members of the Artificers' Guild in most towns and while they might not have many magic items on hand, they have powerful resources to get an item if the price is right. Crossing the Artificers' Guild is not a good idea, they have some of the most powerful adventurers, wizards, priests, kings, queens, emporer's, etc. as friends and allies. I provide my players with a list of magic items that can be purchased through the guild which I generate using a version of Jamis Buck's treasure generater which I have on my website. Here is a copy of a normal list: Artificer’s Guild The following items may be purchased at any Artificer’s Guild building (found at castles or larger settlements). It will take 2 days per 1,000gp value for the item to be made or for it to arrive. Only one copy of each item is available. Items on the list come and go, so if you do not see what you like, come back later. If you do see what you like, do not wait too long. Player’s Choice (PC) Definitions: COMMON ARCANE: Made by wizard or sorcerer using only items/spells from Core Rules. COMMON DIVINE: Made by cleric or druid using only items/spells from Core Rules and no domain spells. ANY: Made by any class using items/spells from any source listed in the house rules. LEVEL (L1, L2, etc.): Maximum caster level of any spell needed to make item. L1 and L2 items can only be charged or single use items. PRICE: Maximum value for enchantment only (so 2,000gp would be enough to make a weapon +1, you pay for the masterwork weapon separately). Special Material (SM) Definitions: PRICE: Maximum value of the finished item. You cannot buy raw materials only finished items. The finished item will not be magical. potion: mage armor (ph 223) (sl1, cl1) (D) (50 gp) scroll (Wiz) - mage armor (ph 223) (sl1, cl1) - see invisibility (ph 248) (sl2, cl3) - Melf’s acid arrow (ph 227) (sl2, cl6) (D) (475 gp) PC: COMMON ARCANE MAGIC ITEM (L2) (100 gp) misc: amulet of natural armor +1 (dm 207) (F) (2,000 gp) potion: endure elements (electricity) (ph 199) (sl1, cl1) (D) (50 gp) scroll (Wiz) - color spray (ph 185) (sl1, cl1) (D) (25 gp) PC: COMMON ARCANE MAGIC ITEM (L3) (500 gp) misc: reading snuff (dr291 51) (F) (315 gp) misc: lens of detection (dm 221) (F) (3,500 gp) scroll (Rgr) - shade’s sight (r&r 108) (sl1, cl2) - entangle (ph 200) (sl1, cl2) (D) (100 gp) scroll (Wiz) - enhance ability (hr) (sl2, cl3) - see invisibility (ph 248) (sl2, cl3) (D) (300 gp) potion: resist elements (fire) (ph 246) (sl2, cl3) (D) (300 gp) weapon: +1 greatsword (15 lb) (ph 98) (F) (2,350 gp) scroll (Wiz) - keen edge (ph 219) (sl3, cl5) - Tenser’s floating disk (ph 265) (sl1, cl1) - change self (ph 183) (sl1, cl1) (D) (425 gp) scroll (Pal) - delay poison (ph 191) (sl2, cl4) - prot fr evil (ph 240) (sl1, cl2) (D) (250 gp) misc: cloak of displacement, minor (dm 213) (M) (25,000 gp) potion: prot fr evil (ph 240) (sl1, cl1) (D) (50 gp) weapon: +1 greataxe (20 lb) (ph 98), mentally audible (F) (2,320 gp) PC: COMMON ARCANE MAGIC ITEM (L1) (50 gp) potion: endure elements (acid) (ph 199) (sl1, cl1) (D) (50 gp) stone (Psychic Warrior) - painful touch (psi 91) (sl2, cl5) - feel sound (psi 75) (sl1, cl3) - painful touch (psi 91) (sl2, cl5) (F) (575 gp) scroll (Wiz) - mirror image (ph 229) (sl2, cl3) - feather fall (ph 203) (sl1, cl1) - continual flame (ph 188) (sl2, cl3) (D) (375 gp) misc: goggles of minute seeing (dm 218) (F) (1,000 gp) potion: resist elements (fire) (ph 246) (sl2, cl4) (D) (400 gp) potion: prot fr law (ph 240) (sl1, cl2) (D) (100 gp) scroll (Clr) - cure light wounds (ph 190) (sl1, cl1) - shatter (ph 250) (sl2, cl3) - silence (ph 252) (sl2, cl3) (D) (325 gp) scroll (Brd) - locate object (ph 223) (sl2, cl4) - tongues (ph 265) (sl2, cl4) (D) (400 gp) scroll (Wiz) - mending (ph 227) (sl0, cl1) (D) (13 gp) PC: COMMON DIVINE MAGIC ITEM (L1) (50 gp) weapon: +2 rapier (3 lb) (ph 98) (M) (8,320 gp) potion: prot fr evil (ph 240) (sl1, cl2) (D) (100 gp) weapon: +1 rapier (3 lb) (ph 98), parrying (psi 127), light-emitting (M) (8,320 gp) potion: darkvision (ph 190) (sl2, cl3) (D) (300 gp) armor: +1 full plate (50 lb) (ph 105) (F) (2,650 gp) potion: prot fr law (ph 240) (sl1, cl2) (D) (100 gp) wand: animate rope (ph 174) (sl1, cl1) (42 ch) (F) (630 gp) scroll (Wiz) - change self (ph 183) (sl1, cl1) - ray of frost (ph 243) (sl0, cl1) (D) (38 gp) potion: cure light wounds (ph 190) (sl1, cl1) (D) (50 gp) armor: +1 chain shirt (25 lb) (ph 105) (F) (1,250 gp) PC: COMMON DIVINE MAGIC ITEM (L4) (1,000 gp) dorje: body adjustment (ml4) (38 ch) (4,560 gp) PC: COMMON DIVINE MAGIC ITEM (L1) (50 gp) scroll (Sor) - charm person (ph 183) (sl1, cl1) - disruption missiles (spsp 18) (sl2, cl4) (D) (225 gp) potion: cure light wounds (ph 190) (sl1, cl2) (D) (100 gp) PC: COMMON ARCANE MAGIC ITEM (L1) (50 gp) potion: virtue (ph 269) (sl0, cl1) (D) (25 gp) PC: COMMON ARCANE MAGIC ITEM (L1) (50 gp) scroll (Wiz) - obscure object (ph 232) (sl2, cl3) - Tenser’s floating disk (ph 265) (sl1, cl1) (D) (175 gp) scroll (Wiz) - keen edge (ph 219) (sl3, cl5) - dispel magic (ph 196) (sl3, cl5) - confusion (ph 186) (sl4, cl7) - secret page (ph 248) (sl3, cl5) (F) (1,825 gp) armor: +3 buckler (5 lb) (ph 105) (M) (9,165 gp) scroll (Wiz) - mind over matter (r&r 91) (sl4, cl7) - wall of ice (ph 270) (sl4, cl7) - vampiric touch (ph 268) (sl3, cl5) (F) (1,775 gp) misc: ring gates (dm 225) (M) (40,000 gp) wand: womb of the earth (dr279 35) (sl1, cl1) (15 ch) (D) (225 gp) scroll (Wiz) - dismissal (ph 196) (sl5, cl9) - keen edge (ph 219) (sl3, cl5) - shrink item (ph 252) (sl3, cl5) (F) (1,875 gp) scroll (Drd) - spike stones (ph 255) (sl4, cl7) - mass resist elements (t&b 93) (sl3, cl5) - dispel magic (ph 196) (sl4, cl7) (F) (1,775 gp) potion: water breathing (ph 271) (sl3, cl5) (F) (750 gp) misc: robe of blending (dm 225) (M) (10,000 gp) weapon: +1 mighty (+3) composite longbow (3 lb) (ph 98) (F) (2,700 gp) PC: ANY MAGIC ITEM (L8) (10,000 gp) rod: withering (dm 198) (M) (17,000 gp) staff: eyes (magof 150) (47 charges) (M) (29,610 gp) staff: healing (dm 204) (44 charges) (M) (19,360 gp) ring: elemental command, fire (dm 193) (O) (200,000 gp) scroll (Drd) - cure moderate wounds (ph 190) (sl3, cl5) - stone shape (ph 257) (sl3, cl5) - greater magic fang (ph 210) (sl3, cl5) (F) (1,125 gp) [/QUOTE]
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