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<blockquote data-quote="Trainz@work" data-source="post: 927573" data-attributes="member: 8202"><p><strong>Magic Availability System</strong></p><p></p><p>I am at work and not too busy, so I came with that:</p><p></p><p><strong><u>Magic Item Availability System</u></strong></p><p></p><p>Mage guilds and Temples have items under 1000 gp value, according to the following guidelines:</p><p></p><p>Potions, Scrolls, and Wands that cure or remove an ailment can be accessed at a Temple. Availability depends on the size of town. Roll a d20: if you roll equal or lower, the item is available. Substract the base number by the number ater the slash ( / ) and reroll. If you roll under the new adjusted number, another one of the item is available. </p><p></p><p>Repeat until you fail, which means that the item is out of stock (or you bought all that are available for sale) and the target number is now 0. The target number increases by 1 each day if the PC's want to stay in town until an item is available, but remember that if they go check and fail, the target number is reset to 0 again. They're better off either visiting another town, or waiting until the target number is reset to close to it's original value. </p><p></p><p> Potion Scroll Wand </p><p>Hamlet: 12/3 9/3 6/3</p><p>Village: 15/3 12/3 8/4</p><p>Town: 18/3 15/3 12/4</p><p>City: 18/2 18/3 18/6</p><p></p><p>Any item under 1000 gp (including those found at temples) might be found at a Mage Guild (or lone arcanist that is in his base of operations, be it sorcerer or mage). The system is different however. </p><p></p><p>First, it takes 30 days before an item can be checked again (it doesn't reset the target number at one per day). Also, only a certain number of items can be checked at a given place:</p><p></p><p>Arcanist level 1-9 1d3 items</p><p>Arcanist level 10-15 1d4+1 items</p><p>Arcanist level 16+ 1d6+1 items</p><p>Small mage guild 1d4+2 items</p><p>Standard mage guild 1d6+2 items</p><p>Large mage guild 2d6 items</p><p></p><p>After this many attempts have been tried, the place is out of stock.</p><p></p><p>Item under 1000 gp value</p><p></p><p> One shot item Item w/ charges Permanent item</p><p>rcanist level 1-9 12/4 8/4 6/6</p><p>Arcanist level 10-15 16/4 10/5 8/8</p><p>Arcanist level 16+ 15/5 10/5 6/6</p><p>Small mage guild 16/4 12/6 8/4</p><p>Standard mage guild 18/3 14/7 10/5</p><p>Large mage guild 18/2 16/8 12/6</p><p></p><p>Item under 10000 gp value</p><p></p><p> One shot item Item w/ charges Permanent item</p><p>Arcanist level 1-9 8/4 6/6 4/4</p><p>Arcanist level 10-15 10/5 8/4 6/5</p><p>Arcanist level 16+ 12/6 10/5 8/6</p><p>Small mage guild 10/5 8/4 6/3</p><p>Standard mage guild 14/7 12/6 10/5</p><p>Large mage guild 16/8 14/7 12/6</p><p></p><p>Item under 50000 gp value</p><p></p><p> One shot item Item w/ charges Permanent item</p><p>Arcanist level 1-9 2/4 2/2 2/2</p><p>Arcanist level 10-15 4/4 4/4 4/3</p><p>Arcanist level 16+ 6/4 6/4 6/5</p><p>Small mage guild 4/2 4/2 4/2</p><p>Standard mage guild 6/4 6/4 6/4 </p><p>Large mage guild 8/6 8/6 8/6</p><p></p><p>Item OVER 50000 gp value</p><p></p><p> One shot item Item w/ charges Permanent item</p><p>Arcanist level 1-9 1/1 1/1 1/1</p><p>Arcanist level 10-15 2/2 2/2 2/2</p><p>Arcanist level 16+ 3/2 3/2 3/3</p><p>Small mage guild 2/2 2/2 2/2</p><p>Standard mage guild 3/2 3/2 3/3</p><p>Large mage guild 4/3 4/3 4/4</p></blockquote><p></p>
[QUOTE="Trainz@work, post: 927573, member: 8202"] [b]Magic Availability System[/b] I am at work and not too busy, so I came with that: [B][U]Magic Item Availability System[/U][/B] Mage guilds and Temples have items under 1000 gp value, according to the following guidelines: Potions, Scrolls, and Wands that cure or remove an ailment can be accessed at a Temple. Availability depends on the size of town. Roll a d20: if you roll equal or lower, the item is available. Substract the base number by the number ater the slash ( / ) and reroll. If you roll under the new adjusted number, another one of the item is available. Repeat until you fail, which means that the item is out of stock (or you bought all that are available for sale) and the target number is now 0. The target number increases by 1 each day if the PC's want to stay in town until an item is available, but remember that if they go check and fail, the target number is reset to 0 again. They're better off either visiting another town, or waiting until the target number is reset to close to it's original value. Potion Scroll Wand Hamlet: 12/3 9/3 6/3 Village: 15/3 12/3 8/4 Town: 18/3 15/3 12/4 City: 18/2 18/3 18/6 Any item under 1000 gp (including those found at temples) might be found at a Mage Guild (or lone arcanist that is in his base of operations, be it sorcerer or mage). The system is different however. First, it takes 30 days before an item can be checked again (it doesn't reset the target number at one per day). Also, only a certain number of items can be checked at a given place: Arcanist level 1-9 1d3 items Arcanist level 10-15 1d4+1 items Arcanist level 16+ 1d6+1 items Small mage guild 1d4+2 items Standard mage guild 1d6+2 items Large mage guild 2d6 items After this many attempts have been tried, the place is out of stock. Item under 1000 gp value One shot item Item w/ charges Permanent item rcanist level 1-9 12/4 8/4 6/6 Arcanist level 10-15 16/4 10/5 8/8 Arcanist level 16+ 15/5 10/5 6/6 Small mage guild 16/4 12/6 8/4 Standard mage guild 18/3 14/7 10/5 Large mage guild 18/2 16/8 12/6 Item under 10000 gp value One shot item Item w/ charges Permanent item Arcanist level 1-9 8/4 6/6 4/4 Arcanist level 10-15 10/5 8/4 6/5 Arcanist level 16+ 12/6 10/5 8/6 Small mage guild 10/5 8/4 6/3 Standard mage guild 14/7 12/6 10/5 Large mage guild 16/8 14/7 12/6 Item under 50000 gp value One shot item Item w/ charges Permanent item Arcanist level 1-9 2/4 2/2 2/2 Arcanist level 10-15 4/4 4/4 4/3 Arcanist level 16+ 6/4 6/4 6/5 Small mage guild 4/2 4/2 4/2 Standard mage guild 6/4 6/4 6/4 Large mage guild 8/6 8/6 8/6 Item OVER 50000 gp value One shot item Item w/ charges Permanent item Arcanist level 1-9 1/1 1/1 1/1 Arcanist level 10-15 2/2 2/2 2/2 Arcanist level 16+ 3/2 3/2 3/3 Small mage guild 2/2 2/2 2/2 Standard mage guild 3/2 3/2 3/3 Large mage guild 4/3 4/3 4/4 [/QUOTE]
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