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<blockquote data-quote="fourthmensch" data-source="post: 1782456" data-attributes="member: 16723"><p>Wow, I go to sleep for a few hours and I get all these replies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p> </p><p> Both good points, and probably not that difficult to implement. The story arc has been very humanoid based thus far, with evil organizations and such, but there are certainly opportunities to bring in outsiders, undead, and even more exotic beasties; I'll just have to expand my thinking a bit. </p><p> </p><p> </p><p> Your ideas, as well as those of Hjorimir, are very interesting. They may go too far; but after all, I'm dissatisfied with the status quo, so there's no reason to worry about shaking things up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Of course, they're not really applicable in the middle of a campaign, so I'll have to look at a way to incorporate some of these ideas into a whole new paradigm. I'm not really a fan of free-form XP, but the idea of a few permanent magical items and otherwise free-form treasure is intriguing, to say the least. I'll have to run it by my players to see what they think.</p><p> </p><p> In closing, thanks everyone for reading my rant and then actually making constructive suggestions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. I really appreciate the help and moral support.</p></blockquote><p></p>
[QUOTE="fourthmensch, post: 1782456, member: 16723"] Wow, I go to sleep for a few hours and I get all these replies. :) Both good points, and probably not that difficult to implement. The story arc has been very humanoid based thus far, with evil organizations and such, but there are certainly opportunities to bring in outsiders, undead, and even more exotic beasties; I'll just have to expand my thinking a bit. Your ideas, as well as those of Hjorimir, are very interesting. They may go too far; but after all, I'm dissatisfied with the status quo, so there's no reason to worry about shaking things up :). Of course, they're not really applicable in the middle of a campaign, so I'll have to look at a way to incorporate some of these ideas into a whole new paradigm. I'm not really a fan of free-form XP, but the idea of a few permanent magical items and otherwise free-form treasure is intriguing, to say the least. I'll have to run it by my players to see what they think. In closing, thanks everyone for reading my rant and then actually making constructive suggestions :D. I really appreciate the help and moral support. [/QUOTE]
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