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<blockquote data-quote="fba827" data-source="post: 1370873" data-attributes="member: 807"><p>the order should be made after you determine the function of each -- they should be found in order of power... weakest to strongest in order to keep it in line with how the characters will progress as they find them.</p><p></p><p>haveing said that, the bones and powers ...</p><p></p><p>finding all the bones for a body may start to become a bit of a joke if you have players that might giggle at body parts... so, you may want to just limit it to 5 or 10 fingers or something.. each with a different ability. and maybe the skull thrown in for effect. 'Causing carrying around a magical pelvis or femur may just detract from the tone of play with possible jokes.</p><p></p><p>if you want to take a cheap way out, just give a different element ability to each.. that is a quick solution but lacks much creativity... just offering in case you're short on ideas (can base it off of the voltron lion affinities, in part <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>take the DMG chart for magic item affinity to give you an idea on what types of body parts go with what types of magic properties -- good for an idea starter</p><p></p><p>hmm... will add more stuff if i think of it.. but that's it off the top of my head at the moment.</p></blockquote><p></p>
[QUOTE="fba827, post: 1370873, member: 807"] the order should be made after you determine the function of each -- they should be found in order of power... weakest to strongest in order to keep it in line with how the characters will progress as they find them. haveing said that, the bones and powers ... finding all the bones for a body may start to become a bit of a joke if you have players that might giggle at body parts... so, you may want to just limit it to 5 or 10 fingers or something.. each with a different ability. and maybe the skull thrown in for effect. 'Causing carrying around a magical pelvis or femur may just detract from the tone of play with possible jokes. if you want to take a cheap way out, just give a different element ability to each.. that is a quick solution but lacks much creativity... just offering in case you're short on ideas (can base it off of the voltron lion affinities, in part ;) ) take the DMG chart for magic item affinity to give you an idea on what types of body parts go with what types of magic properties -- good for an idea starter hmm... will add more stuff if i think of it.. but that's it off the top of my head at the moment. [/QUOTE]
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