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<blockquote data-quote="Spatzimaus" data-source="post: 2160111" data-attributes="member: 3051"><p>For a homebrew, this is exactly what we did, combining all magic into some schools. In our system, there are three Schools of magic: Elemental (physical effects on the normal world), Psionic (mental effects on the normal world), and Astral (effects on the metaphysical world, i.e. the connections between the planes).</p><p></p><p><strong>Elemental</strong> has ten subschools in three tiers.</p><p>The lowest Tier, the "Basic" elements, are Life, Death, Fire, Water, Earth, and Air. Each of these is tied to a specific plane (and our world is on the Life plane, named "Gaia") where that element is the strongest and the opposed element is the weakest.</p><p>The second Tier, the "Advanced" elements, are Force (manipulation of forces / Law), Nexus (manipulation of positions, i.e. teleportation / Chaos), and Light (manipulation of raw energy / Balance). Each is also tied to a plane, but they don't oppose; instead, each is tied to an opposed pair of Basic planes, so Light is between Life and Death, Force is between Earth and Air, Nexus is between Fire and Water. The advanced element is strong on both connected basic planes.</p><p>The highest element is Time. Really, really nasty stuff.</p><p></p><p>No one can physically travel to a higher plane, although there are spells that let you astrally project to one of the next tier. And, you can only use elements of your tier or one higher, so no humans can use Time magic or view the plane of Time.</p><p>One side effect is that there is no longer the focus on the "Prime Material"; all six basic planes are equal, with the exception that Gaia was the original home of the protorace that diverged into the other intelligent races, and has by far the highest population. The inhabitants of the higher planes are the gods, basically.</p><p></p><p><strong>Psionic</strong> has two subschools: Divination (incoming/passive) and Enchantment (outgoing/active). They're much larger than any of the individual elemental subschools. Every psionic ability involves other living beings.</p><p></p><p><strong>Astral</strong> has two subschools: Planar (travel, perception, summoning) and Material (item enchantment/construct summoning). Like with Psionic, they're much larger than the elemental subschools.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2160111, member: 3051"] For a homebrew, this is exactly what we did, combining all magic into some schools. In our system, there are three Schools of magic: Elemental (physical effects on the normal world), Psionic (mental effects on the normal world), and Astral (effects on the metaphysical world, i.e. the connections between the planes). [b]Elemental[/b] has ten subschools in three tiers. The lowest Tier, the "Basic" elements, are Life, Death, Fire, Water, Earth, and Air. Each of these is tied to a specific plane (and our world is on the Life plane, named "Gaia") where that element is the strongest and the opposed element is the weakest. The second Tier, the "Advanced" elements, are Force (manipulation of forces / Law), Nexus (manipulation of positions, i.e. teleportation / Chaos), and Light (manipulation of raw energy / Balance). Each is also tied to a plane, but they don't oppose; instead, each is tied to an opposed pair of Basic planes, so Light is between Life and Death, Force is between Earth and Air, Nexus is between Fire and Water. The advanced element is strong on both connected basic planes. The highest element is Time. Really, really nasty stuff. No one can physically travel to a higher plane, although there are spells that let you astrally project to one of the next tier. And, you can only use elements of your tier or one higher, so no humans can use Time magic or view the plane of Time. One side effect is that there is no longer the focus on the "Prime Material"; all six basic planes are equal, with the exception that Gaia was the original home of the protorace that diverged into the other intelligent races, and has by far the highest population. The inhabitants of the higher planes are the gods, basically. [b]Psionic[/b] has two subschools: Divination (incoming/passive) and Enchantment (outgoing/active). They're much larger than any of the individual elemental subschools. Every psionic ability involves other living beings. [b]Astral[/b] has two subschools: Planar (travel, perception, summoning) and Material (item enchantment/construct summoning). Like with Psionic, they're much larger than the elemental subschools. [/QUOTE]
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