Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Categorization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 2168967" data-attributes="member: 3051"><p>Not quite. Under our system you can't physically travel to a HIGHER plane. <em>Plane Shift</em>, or its equivalent, can take you from one Basic plane to another, conditions permitting. And that last clause is the kicker; the spells that give planar travel are a lot less reliable in our setup. There's a system of "planar turbulence"; a good caster can force his way through it, but the more people you bring or the further you try to go, the more likely it'll fail.</p><p></p><p>So, a Human from the Plane of Life (Gaia) could physically travel to the Plane of Death (Svarga), and vice versa. While he couldn't actually travel to the Plane of Force (Elysium), he could astrally project there (although it's not as good as being there; think of yourself as a 2D creature in a 3D world). And he couldn't do anything involving the Plane of Time (Amber); it's completely out of bounds.</p><p></p><p>The idea in our cosmology was that Gaia was the "garden of Eden", the only lower plane with an intelligent race, and then the protohumans discovered magic (the whole Tree of Knowledge thing) and figured out how to cross the planar barriers. The planar boundaries strengthen and weaken in cycles, and during one of the lulls they spread to the six Basic planes, and eventually evolved into seven intelligent races appropriate to their surroundings: Humans (Life), Dwarves (Earth), Nymphs (aka Elves, Water), Sylphs (aka Fairies, Air), Salamanders (Fire), Gargoyles (Death), and Shades (Death). None are inherently good or evil, other than the Shades (completely xenophobic).</p><p></p><p>The point is, what does planar travel get you? Going to the Plane of Water sounds all well and good, until you realize that the reason it's called the Plane of Water is that the entire surface is underwater. The Plane of Fire is a big desert world (it's called Arrakis, you can get the rest of the concept from that). The Plane of Earth is, well, the Underdark. And so on; most of these places aren't really suited for anyone other than their inhabitants, so most adventures just naturally end up taking place on the Plane of Life. It's worked well, actually.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2168967, member: 3051"] Not quite. Under our system you can't physically travel to a HIGHER plane. [i]Plane Shift[/i], or its equivalent, can take you from one Basic plane to another, conditions permitting. And that last clause is the kicker; the spells that give planar travel are a lot less reliable in our setup. There's a system of "planar turbulence"; a good caster can force his way through it, but the more people you bring or the further you try to go, the more likely it'll fail. So, a Human from the Plane of Life (Gaia) could physically travel to the Plane of Death (Svarga), and vice versa. While he couldn't actually travel to the Plane of Force (Elysium), he could astrally project there (although it's not as good as being there; think of yourself as a 2D creature in a 3D world). And he couldn't do anything involving the Plane of Time (Amber); it's completely out of bounds. The idea in our cosmology was that Gaia was the "garden of Eden", the only lower plane with an intelligent race, and then the protohumans discovered magic (the whole Tree of Knowledge thing) and figured out how to cross the planar barriers. The planar boundaries strengthen and weaken in cycles, and during one of the lulls they spread to the six Basic planes, and eventually evolved into seven intelligent races appropriate to their surroundings: Humans (Life), Dwarves (Earth), Nymphs (aka Elves, Water), Sylphs (aka Fairies, Air), Salamanders (Fire), Gargoyles (Death), and Shades (Death). None are inherently good or evil, other than the Shades (completely xenophobic). The point is, what does planar travel get you? Going to the Plane of Water sounds all well and good, until you realize that the reason it's called the Plane of Water is that the entire surface is underwater. The Plane of Fire is a big desert world (it's called Arrakis, you can get the rest of the concept from that). The Plane of Earth is, well, the Underdark. And so on; most of these places aren't really suited for anyone other than their inhabitants, so most adventures just naturally end up taking place on the Plane of Life. It's worked well, actually. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Categorization
Top